diff options
author | David Woodfall <dave@dawoodfall.net> | 2012-03-23 14:08:57 -0500 |
---|---|---|
committer | Erik Hanson <erik@slackbuilds.org> | 2012-03-29 10:16:28 -0500 |
commit | 74f1bd6674d9ef9bd50a1fe91f99c84ed5b0e032 (patch) | |
tree | 3693865b9488a5fbf0a725dfc757072ccc361dff | |
parent | cff47b5fdba7f4af4fff3a0758a4022f59aa1e8e (diff) | |
download | slackbuilds-74f1bd6674d9ef9bd50a1fe91f99c84ed5b0e032.tar.gz |
system/wine: Updated for version 1.4.
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
-rw-r--r-- | system/wine/README | 3 | ||||
-rw-r--r-- | system/wine/fallout3.diff | 76 | ||||
-rw-r--r-- | system/wine/wine.SlackBuild | 11 | ||||
-rw-r--r-- | system/wine/wine.info | 8 |
4 files changed, 7 insertions, 91 deletions
diff --git a/system/wine/README b/system/wine/README index 80a4cc1110..2001dad2f7 100644 --- a/system/wine/README +++ b/system/wine/README @@ -6,9 +6,6 @@ script like this: OPENGL=NO ./wine.SlackBuild If you wish to apply an unoffical patch that might fix up some problems running IE in wine, then do this: IEFIX=YES ./wine.SlackBuild -If you want to use the fallout3 patch to fix problems with nvidia cards while -running this game, then do this: FALLOUT3=YES ./wine.SlackBuild - If you want to apply the DIB engine patches use DIB=YES ./wine.SlackBuild. (There is an environment variable, WINEDIB, which can be set with diff --git a/system/wine/fallout3.diff b/system/wine/fallout3.diff deleted file mode 100644 index f81098f166..0000000000 --- a/system/wine/fallout3.diff +++ /dev/null @@ -1,76 +0,0 @@ -diff -Naur wine-1.1.44-orig/dlls/wined3d/device.c wine-1.1.44/dlls/wined3d/device.c ---- wine-1.1.44-orig/dlls/wined3d/device.c 2010-05-07 19:20:29.000000000 +0100 -+++ wine-1.1.44/dlls/wined3d/device.c 2010-06-11 03:36:48.000000000 +0100 -@@ -188,6 +188,8 @@ - stream_info->position_transformed = declaration->position_transformed; - if (declaration->position_transformed) use_vshader = FALSE; - -+ This->patch_fallout3_mask_of_states &= 0xff ^ PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED; -+ - /* Translate the declaration into strided data. */ - for (i = 0; i < declaration->element_count; ++i) - { -@@ -301,6 +303,14 @@ - { - stream_info->swizzle_map |= 1 << idx; - } -+ -+ if( ( (IWineD3DVertexShaderImpl*)(This->stateBlock->vertexShader) )->attributes[idx].usage -+ == WINED3DDECLUSAGE_TEXCOORD -+ ) -+ { -+ This->patch_fallout3_mask_of_states |= PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED; -+ } -+ - stream_info->use_map |= 1 << idx; - } - } -diff -Naur wine-1.1.44-orig/dlls/wined3d/drawprim.c wine-1.1.44/dlls/wined3d/drawprim.c ---- wine-1.1.44-orig/dlls/wined3d/drawprim.c 2010-05-07 19:20:29.000000000 +0100 -+++ wine-1.1.44/dlls/wined3d/drawprim.c 2010-06-11 03:36:48.000000000 +0100 -@@ -37,6 +37,15 @@ - static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type, - UINT count, UINT idx_size, const void *idx_data, UINT start_idx) - { -+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; -+ GLboolean gl_alpha_test = glIsEnabled( GL_ALPHA_TEST ); -+ -+ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) ) -+ && ( gl_alpha_test ) ) -+ { -+ glDisable( GL_ALPHA_TEST ); -+ } -+ - if (idx_size) - { - TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count); -@@ -53,6 +62,13 @@ - glDrawArrays(primitive_type, start_idx, count); - checkGLcall("glDrawArrays"); - } -+ -+ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) ) -+ && ( gl_alpha_test ) ) -+ { -+ glEnable( GL_ALPHA_TEST ); -+ } -+ - } - - /* -diff -Naur wine-1.1.44-orig/dlls/wined3d/wined3d_private.h wine-1.1.44/dlls/wined3d/wined3d_private.h ---- wine-1.1.44-orig/dlls/wined3d/wined3d_private.h 2010-05-07 19:20:29.000000000 +0100 -+++ wine-1.1.44/dlls/wined3d/wined3d_private.h 2010-06-11 03:40:07.000000000 +0100 -@@ -1711,8 +1711,12 @@ - #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */ - struct list patches[PATCHMAP_SIZE]; - struct WineD3DRectPatch *currentPatch; -+ UINT8 patch_fallout3_mask_of_states; - }; - -+#define PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED 0x01 -+ -+ - BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN; - void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN; - void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN; diff --git a/system/wine/wine.SlackBuild b/system/wine/wine.SlackBuild index 46f343c6bd..4af7af3edd 100644 --- a/system/wine/wine.SlackBuild +++ b/system/wine/wine.SlackBuild @@ -24,7 +24,7 @@ # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. PRGNAM=wine -VERSION=${VERSION:-1.2.3} +VERSION=${VERSION:-1.4} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -50,8 +50,8 @@ IEFIX=${IEFIX:-NO} # the run the script like: OPENGL=NO ./wine.SlackBuild OPENGL=${OPENGL:-YES} -# This patch is for Fallout3. It may conflict with other apps though. -FALLOUT3=${FALLOUT3:-NO} +# Apply DIB patch. +DIB=${DIB:-NO} if [ "$ARCH" = "i486" ]; then SLKCFLAGS="-O2 -march=i486 -mtune=i686" @@ -94,11 +94,6 @@ if [ "$OPENGL" = "YES" ]; then do_opengl="without" fi -# If FALLOUT3=YES then apply patch. -if [ "$FALLOUT3" = "YES" ]; then - patch --verbose -p1 < $CWD/fallout3.diff -fi - # If DIB=YES then apply DIB patches. if [ "$DIB" = "YES" ]; then mkdir dib diff --git a/system/wine/wine.info b/system/wine/wine.info index db00cb1dd1..6a3de22bbe 100644 --- a/system/wine/wine.info +++ b/system/wine/wine.info @@ -1,12 +1,12 @@ PRGNAM="wine" -VERSION="1.2.3" +VERSION="1.4" HOMEPAGE="http://www.winehq.com/" -DOWNLOAD="http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.2.3.tar.bz2 \ +DOWNLOAD="http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.4.tar.bz2 \ http://www.unrealize.co.uk/source/dibeng-max-2010-11-12.zip" -MD5SUM="a18ca677d1e01d1596d6692a8f3997e5 \ +MD5SUM="6594ab86a4b1fb2c09dadfb4ea7fc4af \ 97159d77631da13952fe87e846cf1f3b" DOWNLOAD_x86_64="UNSUPPORTED" MD5SUM_x86_64="" MAINTAINER="David Woodfall" EMAIL="dave@dawoodfall.net" -APPROVED="rworkman" +APPROVED="Erik Hanson" |