/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_SHADER_VALIDATOR_H_ #define WEBGL_SHADER_VALIDATOR_H_ #include "angle/ShaderLang.h" #include "GLDefs.h" #include "nsString.h" #include namespace mozilla { namespace webgl { class ShaderValidator final { const ShHandle mHandle; const int mCompileOptions; bool mHasRun; public: static ShaderValidator* Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, int compileOptions); private: ShaderValidator(ShHandle handle, int compileOptions) : mHandle(handle) , mCompileOptions(compileOptions) , mHasRun(false) { } public: ~ShaderValidator(); bool ValidateAndTranslate(const char* source); void GetInfoLog(nsACString* out) const; void GetOutput(nsACString* out) const; bool CanLinkTo(const ShaderValidator* prev, nsCString* const out_log) const; size_t CalcNumSamplerUniforms() const; size_t NumAttributes() const; bool FindAttribUserNameByMappedName(const std::string& mappedName, const std::string** const out_userName) const; bool FindAttribMappedNameByUserName(const std::string& userName, const std::string** const out_mappedName) const; bool FindUniformByMappedName(const std::string& mappedName, std::string* const out_userName, bool* const out_isArray) const; }; } // namespace webgl } // namespace mozilla #endif // WEBGL_SHADER_VALIDATOR_H_