/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "WebGLBuffer.h" #include "WebGLVertexArray.h" #include "WebGLVertexAttribData.h" namespace mozilla { void WebGLContext::BindVertexArray(WebGLVertexArray* array) { if (IsContextLost()) return; if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array)) return; if (array && array->IsDeleted()) { /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt * BindVertexArrayOES fails and an INVALID_OPERATION error is * generated if array is not a name returned from a previous call to * GenVertexArraysOES, or if such a name has since been deleted with * DeleteVertexArraysOES */ ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!"); return; } InvalidateBufferFetching(); MakeContextCurrent(); if (array == nullptr) { array = mDefaultVertexArray; } array->BindVertexArray(); MOZ_ASSERT(mBoundVertexArray == array); } already_AddRefed WebGLContext::CreateVertexArray() { if (IsContextLost()) return nullptr; nsRefPtr globj = WebGLVertexArray::Create(this); MakeContextCurrent(); globj->GenVertexArray(); return globj.forget(); } void WebGLContext::DeleteVertexArray(WebGLVertexArray* array) { if (IsContextLost()) return; if (array == nullptr) return; if (array->IsDeleted()) return; if (mBoundVertexArray == array) BindVertexArray(static_cast(nullptr)); array->RequestDelete(); } bool WebGLContext::IsVertexArray(WebGLVertexArray* array) { if (IsContextLost()) return false; if (!array) return false; return ValidateObjectAllowDeleted("isVertexArray", array) && !array->IsDeleted() && array->HasEverBeenBound(); } } // namespace mozilla