diff options
Diffstat (limited to 'source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch')
-rw-r--r-- | source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch b/source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch new file mode 100644 index 00000000..c713489a --- /dev/null +++ b/source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch @@ -0,0 +1,91 @@ +diff -Naur svgalib-1.9.25.orig/threeDKit/quickmath.h svgalib-1.9.25/threeDKit/quickmath.h +--- svgalib-1.9.25.orig/threeDKit/quickmath.h 2005-08-03 15:07:32.000000000 +0200 ++++ svgalib-1.9.25/threeDKit/quickmath.h 2015-08-03 19:45:12.864161135 +0200 +@@ -76,76 +76,17 @@ + + #else + +-extern inline double fsqr (double x) +-{ +- return x * x; +-} +- +-extern inline int lsqr (int x) +-{ +- return (int) x *x; +-} +- +-extern inline double fmax (double a, double b) +-{ +- return max (a, b); +-} +- +-extern inline double fmin (double a, double b) +-{ +- return min (a, b); +-} +- +-extern inline double fsgn (double a) +-{ +- return (a == 0.0 ? 0.0 : (a > 0.0 ? 1.0 : -1.0)); +-} +- +-extern inline double dot (Vec a, Vec b) +-{ +- return a.x * b.x + a.y * b.y + a.z * b.z; +-} +- +-extern inline Vec cross (Vec a, Vec b) +-{ +- Vec c; +- c.x = a.y * b.z - a.z * b.y; +- c.y = a.z * b.x - a.x * b.z; +- c.z = a.x * b.y - a.y * b.x; +- return c; +-} +- +-extern inline Vec plus (Vec a, Vec b) +-{ +- Vec c; +- c.x = a.x + b.x; +- c.y = a.y + b.y; +- c.z = a.z + b.z; +- return c; +-} +- +-extern inline Vec minus (Vec a, Vec b) +-{ +- Vec c; +- c.x = a.x - b.x; +- c.y = a.y - b.y; +- c.z = a.z - b.z; +- return c; +-} +- +-extern inline Vec times (Vec a, double f) +-{ +- Vec c; +- c.x = a.x * f; +- c.y = a.y * f; +- c.z = a.z * f; +- return c; +-} +- +-extern inline double norm (Vec a) +-{ +- return sqrt (sqr (a.x) + sqr (a.y) + sqr (a.z)); +-} ++extern inline double fsqr (double x); ++extern inline int lsqr (int x); ++extern inline double fmax (double a, double b); ++extern inline double fmin (double a, double b); ++extern inline double fsgn (double a); ++extern inline double dot (Vec a, Vec b); ++extern inline Vec cross (Vec a, Vec b); ++extern inline Vec plus (Vec a, Vec b); ++extern inline Vec minus (Vec a, Vec b); ++extern inline Vec times (Vec a, double f); ++extern inline double norm (Vec a); + + #endif + |