summaryrefslogtreecommitdiff
path: root/system/graphics/layers/client/ClientLayerManager.h
blob: 5bcd5e4121293e6b4a5b1522d264b30890c23bb3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GFX_CLIENTLAYERMANAGER_H
#define GFX_CLIENTLAYERMANAGER_H

#include <stdint.h>                     // for int32_t
#include "Layers.h"
#include "gfxContext.h"                 // for gfxContext
#include "mozilla/Attributes.h"         // for override
#include "mozilla/LinkedList.h"         // For LinkedList
#include "mozilla/WidgetUtils.h"        // for ScreenRotation
#include "mozilla/gfx/Rect.h"           // for Rect
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/LayersTypes.h"  // for BufferMode, LayersBackend, etc
#include "mozilla/layers/ShadowLayers.h"  // for ShadowLayerForwarder, etc
#include "mozilla/layers/APZTestData.h" // for APZTestData
#include "nsCOMPtr.h"                   // for already_AddRefed
#include "nsIObserver.h"                // for nsIObserver
#include "nsISupportsImpl.h"            // for Layer::Release, etc
#include "nsRect.h"                     // for mozilla::gfx::IntRect
#include "nsTArray.h"                   // for nsTArray
#include "nscore.h"                     // for nsAString
#include "mozilla/layers/TransactionIdAllocator.h"
#include "nsIWidget.h"                  // For plugin window configuration information structs

namespace mozilla {
namespace layers {

class ClientPaintedLayer;
class CompositorBridgeChild;
class ImageLayer;
class PLayerChild;
class FrameUniformityData;

class ClientLayerManager final : public LayerManager
{
  typedef nsTArray<RefPtr<Layer> > LayerRefArray;

public:
  explicit ClientLayerManager(nsIWidget* aWidget);

  virtual void Destroy() override;

protected:
  virtual ~ClientLayerManager();

public:
  virtual ShadowLayerForwarder* AsShadowForwarder() override
  {
    return mForwarder;
  }

  virtual ClientLayerManager* AsClientLayerManager() override
  {
    return this;
  }

  virtual int32_t GetMaxTextureSize() const override;

  virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation);
  virtual bool BeginTransactionWithTarget(gfxContext* aTarget) override;
  virtual bool BeginTransaction() override;
  virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
  virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
                              void* aCallbackData,
                              EndTransactionFlags aFlags = END_DEFAULT) override;

  virtual LayersBackend GetBackendType() override { return LayersBackend::LAYERS_CLIENT; }
  virtual LayersBackend GetCompositorBackendType() override
  {
    return AsShadowForwarder()->GetCompositorBackendType();
  }
  virtual void GetBackendName(nsAString& name) override;
  virtual const char* Name() const override { return "Client"; }

  virtual void SetRoot(Layer* aLayer) override;

  virtual void Mutated(Layer* aLayer) override;

  virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
  virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint) override;
  virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
  virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
  virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
  virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
  virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
  virtual already_AddRefed<RefLayer> CreateRefLayer() override;

  void UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier);
  TextureFactoryIdentifier GetTextureFactoryIdentifier()
  {
    return AsShadowForwarder()->GetTextureFactoryIdentifier();
  }

  virtual void FlushRendering() override;
  void SendInvalidRegion(const nsIntRegion& aRegion);

  virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize) override;

  virtual void StopFrameTimeRecording(uint32_t         aStartIndex,
                                      nsTArray<float>& aFrameIntervals) override;

  virtual bool NeedsWidgetInvalidation() override { return false; }

  ShadowableLayer* Hold(Layer* aLayer);

  bool HasShadowManager() const { return mForwarder->HasShadowManager(); }

  virtual bool IsCompositingCheap() override;
  virtual bool HasShadowManagerInternal() const override { return HasShadowManager(); }

  virtual void SetIsFirstPaint() override;

  /**
   * Pass through call to the forwarder for nsPresContext's
   * CollectPluginGeometryUpdates. Passes widget configuration information
   * to the compositor for transmission to the chrome process. This
   * configuration gets set when the window paints.
   */
  void StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>&
                                       aConfigurations) override;

  // Drop cached resources and ask our shadow manager to do the same,
  // if we have one.
  virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;

  void HandleMemoryPressure();

  void SetRepeatTransaction() { mRepeatTransaction = true; }
  bool GetRepeatTransaction() { return mRepeatTransaction; }

  bool IsRepeatTransaction() { return mIsRepeatTransaction; }

  void SetTransactionIncomplete() { mTransactionIncomplete = true; }

  bool HasShadowTarget() { return !!mShadowTarget; }

  void SetShadowTarget(gfxContext* aTarget) { mShadowTarget = aTarget; }

  bool CompositorMightResample() { return mCompositorMightResample; } 
  
  DrawPaintedLayerCallback GetPaintedLayerCallback() const
  { return mPaintedLayerCallback; }

  void* GetPaintedLayerCallbackData() const
  { return mPaintedLayerCallbackData; }

  CompositorBridgeChild* GetRemoteRenderer();

  CompositorBridgeChild* GetCompositorBridgeChild();

  // Disable component alpha layers with the software compositor.
  virtual bool ShouldAvoidComponentAlphaLayers() override { return !IsCompositingCheap(); }

  bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
#ifdef DEBUG
  bool InDrawing() { return mPhase == PHASE_DRAWING; }
  bool InForward() { return mPhase == PHASE_FORWARD; }
#endif
  bool InTransaction() { return mPhase != PHASE_NONE; }

  void SetNeedsComposite(bool aNeedsComposite)
  {
    mNeedsComposite = aNeedsComposite;
  }
  bool NeedsComposite() const { return mNeedsComposite; }

  virtual void Composite() override;
  virtual void GetFrameUniformity(FrameUniformityData* aFrameUniformityData) override;
  virtual bool RequestOverfill(mozilla::dom::OverfillCallback* aCallback) override;
  virtual void RunOverfillCallback(const uint32_t aOverfill) override;

  void DidComposite(uint64_t aTransactionId,
                    const mozilla::TimeStamp& aCompositeStart,
                    const mozilla::TimeStamp& aCompositeEnd);

  virtual bool AreComponentAlphaLayersEnabled() override;

  // Log APZ test data for the current paint. We supply the paint sequence
  // number ourselves, and take care of calling APZTestData::StartNewPaint()
  // when a new paint is started.
  void LogTestDataForCurrentPaint(FrameMetrics::ViewID aScrollId,
                                  const std::string& aKey,
                                  const std::string& aValue)
  {
    mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey, aValue);
  }

  // Log APZ test data for a repaint request. The sequence number must be
  // passed in from outside, and APZTestData::StartNewRepaintRequest() needs
  // to be called from the outside as well when a new repaint request is started.
  void StartNewRepaintRequest(SequenceNumber aSequenceNumber);

  // TODO(botond): When we start using this and write a wrapper similar to
  // nsLayoutUtils::LogTestDataForPaint(), make sure that wrapper checks
  // gfxPrefs::APZTestLoggingEnabled().
  void LogTestDataForRepaintRequest(SequenceNumber aSequenceNumber,
                                    FrameMetrics::ViewID aScrollId,
                                    const std::string& aKey,
                                    const std::string& aValue)
  {
    mApzTestData.LogTestDataForRepaintRequest(aSequenceNumber, aScrollId, aKey, aValue);
  }

  // Get the content-side APZ test data for reading. For writing, use the
  // LogTestData...() functions.
  const APZTestData& GetAPZTestData() const {
    return mApzTestData;
  }

  // Get a copy of the compositor-side APZ test data for our layers ID.
  void GetCompositorSideAPZTestData(APZTestData* aData) const;

  void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) { mTransactionIdAllocator = aAllocator; }

  float RequestProperty(const nsAString& aProperty) override;

  bool AsyncPanZoomEnabled() const override;

  void SetNextPaintSyncId(int32_t aSyncId);

  void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch);

  class DidCompositeObserver {
  public:
    virtual void DidComposite() = 0;
  };

  void AddDidCompositeObserver(DidCompositeObserver* aObserver);
  void RemoveDidCompositeObserver(DidCompositeObserver* aObserver);

  virtual already_AddRefed<PersistentBufferProvider>
  CreatePersistentBufferProvider(const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) override;

protected:
  enum TransactionPhase {
    PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
  };
  TransactionPhase mPhase;

private:
  // Listen memory-pressure event for ClientLayerManager
  class MemoryPressureObserver final : public nsIObserver
  {
  public:
    NS_DECL_ISUPPORTS
    NS_DECL_NSIOBSERVER

    explicit MemoryPressureObserver(ClientLayerManager* aClientLayerManager)
      : mClientLayerManager(aClientLayerManager)
    {
      RegisterMemoryPressureEvent();
    }

    void Destroy();

  private:
    virtual ~MemoryPressureObserver() {}
    void RegisterMemoryPressureEvent();
    void UnregisterMemoryPressureEvent();

    ClientLayerManager* mClientLayerManager;
  };

  /**
   * Forward transaction results to the parent context.
   */
  void ForwardTransaction(bool aScheduleComposite);

  /**
   * Take a snapshot of the parent context, and copy
   * it into mShadowTarget.
   */
  void MakeSnapshotIfRequired();

  void ClearLayer(Layer* aLayer);

  void HandleMemoryPressureLayer(Layer* aLayer);

  bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
                              void* aCallbackData,
                              EndTransactionFlags);

  bool DependsOnStaleDevice() const;

  LayerRefArray mKeepAlive;

  nsIWidget* mWidget;

  /* PaintedLayer callbacks; valid at the end of a transaciton,
   * while rendering */
  DrawPaintedLayerCallback mPaintedLayerCallback;
  void *mPaintedLayerCallbackData;

  // When we're doing a transaction in order to draw to a non-default
  // target, the layers transaction is only performed in order to send
  // a PLayers:Update.  We save the original non-default target to
  // mShadowTarget, and then perform the transaction using
  // mDummyTarget as the render target.  After the transaction ends,
  // we send a message to our remote side to capture the actual pixels
  // being drawn to the default target, and then copy those pixels
  // back to mShadowTarget.
  RefPtr<gfxContext> mShadowTarget;

  RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
  uint64_t mLatestTransactionId;
  TimeDuration mLastPaintTime;

  // Sometimes we draw to targets that don't natively support
  // landscape/portrait orientation.  When we need to implement that
  // ourselves, |mTargetRotation| describes the induced transform we
  // need to apply when compositing content to our target.
  ScreenRotation mTargetRotation;

  // Used to repeat the transaction right away (to avoid rebuilding
  // a display list) to support progressive drawing.
  bool mRepeatTransaction;
  bool mIsRepeatTransaction;
  bool mTransactionIncomplete;
  bool mCompositorMightResample;
  bool mNeedsComposite;

  // An incrementing sequence number for paints.
  // Incremented in BeginTransaction(), but not for repeat transactions.
  uint32_t mPaintSequenceNumber;

  APZTestData mApzTestData;

  RefPtr<ShadowLayerForwarder> mForwarder;
  AutoTArray<dom::OverfillCallback*,0> mOverfillCallbacks;
  mozilla::TimeStamp mTransactionStart;

  nsTArray<DidCompositeObserver*> mDidCompositeObservers;

  RefPtr<MemoryPressureObserver> mMemoryPressureObserver;
  uint64_t mDeviceCounter;
};

class ClientLayer : public ShadowableLayer
{
public:
  ClientLayer()
  {
    MOZ_COUNT_CTOR(ClientLayer);
  }

  ~ClientLayer();

  void SetShadow(PLayerChild* aShadow)
  {
    MOZ_ASSERT(!mShadow, "can't have two shadows (yet)");
    mShadow = aShadow;
  }

  virtual void Disconnect()
  {
    // This is an "emergency Disconnect()", called when the compositing
    // process has died.  |mShadow| and our Shmem buffers are
    // automatically managed by IPDL, so we don't need to explicitly
    // free them here (it's hard to get that right on emergency
    // shutdown anyway).
    mShadow = nullptr;
  }

  virtual void ClearCachedResources() { }

  // Shrink memory usage.
  // Called when "memory-pressure" is observed.
  virtual void HandleMemoryPressure() { }

  virtual void RenderLayer() = 0;
  virtual void RenderLayerWithReadback(ReadbackProcessor *aReadback) { RenderLayer(); }

  virtual ClientPaintedLayer* AsThebes() { return nullptr; }

  static inline ClientLayer *
  ToClientLayer(Layer* aLayer)
  {
    return static_cast<ClientLayer*>(aLayer->ImplData());
  }

  template <typename LayerType>
  static inline void RenderMaskLayers(LayerType* aLayer) {
    if (aLayer->GetMaskLayer()) {
      ToClientLayer(aLayer->GetMaskLayer())->RenderLayer();
    }
    for (size_t i = 0; i < aLayer->GetAncestorMaskLayerCount(); i++) {
      ToClientLayer(aLayer->GetAncestorMaskLayerAt(i))->RenderLayer();
    }
  }
};

// Create a shadow layer (PLayerChild) for aLayer, if we're forwarding
// our layer tree to a parent process.  Record the new layer creation
// in the current open transaction as a side effect.
template<typename CreatedMethod> void
CreateShadowFor(ClientLayer* aLayer,
                ClientLayerManager* aMgr,
                CreatedMethod aMethod)
{
  PLayerChild* shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer);
  if (!shadow) {
    return;
  }

  aLayer->SetShadow(shadow);
  (aMgr->AsShadowForwarder()->*aMethod)(aLayer);
  aMgr->Hold(aLayer->AsLayer());
}

#define CREATE_SHADOW(_type)                                       \
  CreateShadowFor(layer, this,                                     \
                  &ShadowLayerForwarder::Created ## _type ## Layer)


} // namespace layers
} // namespace mozilla

#endif /* GFX_CLIENTLAYERMANAGER_H */