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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* This file currently contains a fairly general implementation of asynchronous
* indexing with a very explicit message indexing implementation. As gloda
* will eventually want to index more than just messages, the message-specific
* things should ideally lose their special hold on this file. This will
* benefit readability/size as well.
*/
this.EXPORTED_SYMBOLS = ['GlodaIndexer', 'IndexingJob'];
var Cc = Components.classes;
var Ci = Components.interfaces;
var Cr = Components.results;
var Cu = Components.utils;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource:///modules/iteratorUtils.jsm");
Cu.import("resource:///modules/gloda/log4moz.js");
Cu.import("resource:///modules/gloda/utils.js");
Cu.import("resource:///modules/gloda/datastore.js");
Cu.import("resource:///modules/gloda/gloda.js");
Cu.import("resource:///modules/gloda/collection.js");
Cu.import("resource:///modules/gloda/connotent.js");
/**
* @class Capture the indexing batch concept explicitly.
*
* @param aJobType The type of thing we are indexing. Current choices are:
* "folder" and "message". Previous choices included "account". The indexer
* currently knows too much about these; they should be de-coupled.
* @param aID Specific to the job type, but for now only used to hold folder
* IDs.
*
* @ivar items The list of items to process during this job/batch. (For
* example, if this is a "messages" job, this would be the list of messages
* to process, although the specific representation is determined by the
* job.) The list will only be mutated through the addition of extra items.
* @ivar offset The current offset into the 'items' list (if used), updated as
* processing occurs. If 'items' is not used, the processing code can also
* update this in a similar fashion. This is used by the status
* notification code in conjunction with goal.
* @ivar goal The total number of items to index/actions to perform in this job.
* This number may increase during the life of the job, but should not
* decrease. This is used by the status notification code in conjunction
* with the goal.
*/
function IndexingJob(aJobType, aID, aItems) {
this.jobType = aJobType;
this.id = aID;
this.items = (aItems != null) ? aItems : [];
this.offset = 0;
this.goal = null;
this.callback = null;
this.callbackThis = null;
}
IndexingJob.prototype = {
/**
* Invoke the callback associated with this job, passing through all arguments
* received by this function to the callback function.
*/
safelyInvokeCallback: function() {
if (!this.callback)
return;
try {
this.callback.apply(this.callbackThis, arguments);
}
catch(ex) {
GlodaIndexer._log.warn("job callback invocation problem:", ex);
}
},
toString: function IndexingJob_toString() {
return "[job:" + this.jobType +
" id:" + this.id + " items:" + (this.items ? this.items.length : "no") +
" offset:" + this.offset + " goal:" + this.goal + "]";
}
};
/**
* @namespace Core indexing logic, plus message-specific indexing logic.
*
* === Indexing Goals
* We have the following goals:
*
* Responsiveness
* - When the user wants to quit, we should be able to stop and quit in a timely
* fasion.
* - We should not interfere with the user's thunderbird usage.
*
* Correctness
* - Quitting should not result in any information loss; we should (eventually)
* end up at the same indexed state regardless of whether a user lets
* indexing run to completion or restarts thunderbird in the middle of the
* process. (It is okay to take slightly longer in the latter case.)
*
* Worst Case Scenario Avoidance
* - We should try to be O(1) memory-wise regardless of what notifications
* are thrown at us.
*
* === Indexing Throttling
*
* Adaptive Indexing
* - The indexer tries to stay out of the way of other running code in
* Thunderbird (autosync) and other code on the system. We try and target
* some number of milliseconds of activity between intentional inactive
* periods. The number of milliseconds of activity varies based on whether we
* believe the user to be actively using the computer or idle. We use our
* inactive periods as a way to measure system load; if we receive our
* notification promptly at the end of our inactive period, we believe the
* system is not heavily loaded. If we do not get notified promptly, we
* assume there is other stuff going on and back off.
*
*/
var GlodaIndexer = {
/**
* A partial attempt to generalize to support multiple databases. Each
* database would have its own datastore would have its own indexer. But
* we rather inter-mingle our use of this field with the singleton global
* GlodaDatastore.
*/
_datastore: GlodaDatastore,
_log: Log4Moz.repository.getLogger("gloda.indexer"),
/**
* Our nsITimer that we use to schedule ourselves on the main thread
* intermittently. The timer always exists but may not always be active.
*/
_timer: null,
/**
* Our nsITimer that we use to schedule events in the "far" future. For now,
* this means not compelling an initial indexing sweep until some number of
* seconds after startup.
*/
_longTimer: null,
/**
* Periodic performance adjustment parameters: The overall goal is to adjust
* our rate of work so that we don't interfere with the user's activities
* when they are around (non-idle), and the system in general (when idle).
* Being nice when idle isn't quite as important, but is a good idea so that
* when the user un-idles we are able to back off nicely. Also, we give
* other processes on the system a chance to do something.
*
* We do this by organizing our work into discrete "tokens" of activity,
* then processing the number of tokens that we have determined will
* not impact the UI. Then we pause to give other activities a chance to get
* some work done, and we measure whether anything happened during our pause.
* If something else is going on in our application during that pause, we
* give it priority (up to a point) by delaying further indexing.
*
* Keep in mind that many of our operations are actually asynchronous, so we
* aren't entirely starving the event queue. However, a lot of the async
* stuff can end up not having any actual delay between events. For
* example, we only index offline message bodies, so there's no network
* latency involved, just disk IO; the only meaningful latency will be the
* initial disk seek (if there is one... pre-fetching may seriously be our
* friend).
*
* In order to maintain responsiveness, I assert that we want to minimize the
* length of the time we are dominating the event queue. This suggests
* that we want break up our blocks of work frequently. But not so
* frequently that there is a lot of waste. Accordingly our algorithm is
* basically:
*
* - Estimate the time that it takes to process a token, and schedule the
* number of tokens that should fit into that time.
* - Detect user activity, and back off immediately if found.
* - Try to delay commits and garbage collection until the user is inactive,
* as these tend to cause a brief pause in the UI.
*/
/**
* The number of milliseconds before we declare the user idle and step up our
* indexing.
*/
_INDEX_IDLE_ADJUSTMENT_TIME: 5000,
/**
* The time delay in milliseconds before we should schedule our initial sweep.
*/
_INITIAL_SWEEP_DELAY: 10000,
/**
* How many milliseconds in the future should we schedule indexing to start
* when turning on indexing (and it was not previously active).
*/
_INDEX_KICKOFF_DELAY: 200,
/**
* The time interval, in milliseconds, of pause between indexing batches. The
* maximum processor consumption is determined by this constant and the
* active |_cpuTargetIndexTime|.
*
* For current constants, that puts us at 50% while the user is active and 83%
* when idle.
*/
_INDEX_INTERVAL: 32,
/**
* Number of indexing 'tokens' we are allowed to consume before yielding for
* each incremental pass. Consider a single token equal to indexing a single
* medium-sized message. This may be altered by user session (in)activity.
* Because we fetch message bodies, which is potentially asynchronous, this
* is not a precise knob to twiddle.
*/
_indexTokens: 2,
/**
* Stopwatches used to measure performance during indexing, and during
* pauses between indexing. These help us adapt our indexing constants so
* as to not explode your computer. Kind of us, no?
*/
_perfIndexStopwatch: null,
_perfPauseStopwatch: null,
/**
* Do we have an uncommitted indexer transaction that idle callback should commit?
*/
_idleToCommit: false,
/**
* Target CPU time per batch of tokens, current value (milliseconds).
*/
_cpuTargetIndexTime: 32,
/**
* Target CPU time per batch of tokens, during non-idle (milliseconds).
*/
_CPU_TARGET_INDEX_TIME_ACTIVE: 32,
/**
* Target CPU time per batch of tokens, during idle (milliseconds).
*/
_CPU_TARGET_INDEX_TIME_IDLE: 160,
/**
* Average CPU time per processed token (milliseconds).
*/
_cpuAverageTimePerToken: 16,
/**
* Damping factor for _cpuAverageTimePerToken, as an approximate
* number of tokens to include in the average time.
*/
_CPU_AVERAGE_TIME_DAMPING: 200,
/**
* Maximum tokens per batch. This is normally just a sanity check.
*/
_CPU_MAX_TOKENS_PER_BATCH: 100,
/**
* CPU usage during a pause to declare that system was busy (milliseconds).
* This is typically set as 1.5 times the minimum resolution of the cpu
* usage clock, which is 16 milliseconds on Windows systems, and (I think)
* smaller on other systems, so we take the worst case.
*/
_CPU_IS_BUSY_TIME: 24,
/**
* Time that return from pause may be late before the system is declared
* busy, in milliseconds. (Same issues as _CPU_IS_BUSY_TIME).
*/
_PAUSE_LATE_IS_BUSY_TIME: 24,
/**
* Number of times that we will repeat a pause while waiting for a
* free CPU.
*/
_PAUSE_REPEAT_LIMIT: 10,
/**
* Minimum time delay between commits, in milliseconds.
*/
_MINIMUM_COMMIT_TIME: 5000,
/**
* Maximum time delay between commits, in milliseconds.
*/
_MAXIMUM_COMMIT_TIME: 20000,
/**
* Unit testing hook to get us to emit additional logging that verges on
* inane for general usage but is helpful in unit test output to get a lay
* of the land and for paranoia reasons.
*/
_unitTestSuperVerbose: false,
/**
* Unit test vector to get notified when a worker has a problem and it has
* a recover helper associated. This gets called with an argument
* indicating whether the recovery helper indicates recovery was possible.
*/
_unitTestHookRecover: null,
/**
* Unit test vector to get notified when a worker runs into an exceptional
* situation (an exception propagates or gets explicitly killed) and needs
* to be cleaned up. This gets called with an argument indicating if there
* was a helper that was used or if we just did the default cleanup thing.
*/
_unitTestHookCleanup: null,
/**
* Last commit time. Tracked to try and only commit at reasonable intervals.
*/
_lastCommitTime: Date.now(),
_inited: false,
/**
* Initialize the indexer.
*/
_init: function gloda_index_init() {
if (this._inited)
return;
this._inited = true;
this._callbackHandle.init();
if (Services.io.offline)
this._suppressIndexing = true;
// create the timer that drives our intermittent indexing
this._timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
// create the timer for larger offsets independent of indexing
this._longTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
this._idleService = Cc["@mozilla.org/widget/idleservice;1"]
.getService(Ci.nsIIdleService);
// create our performance stopwatches
try {
this._perfIndexStopwatch = Cc["@mozilla.org/stopwatch;1"]
.createInstance(Ci.nsIStopwatch);
this._perfPauseStopwatch = Cc["@mozilla.org/stopwatch;1"]
.createInstance(Ci.nsIStopwatch);
} catch (ex) {
this._log.error("problem creating stopwatch!: " + ex);
}
// register for shutdown notifications
Services.obs.addObserver(this, "quit-application", false);
// figure out if event-driven indexing should be enabled...
let branch = Services.prefs.getBranch("mailnews.database.global.indexer.");
let eventDrivenEnabled = false; // default
let performInitialSweep = true; // default
try {
eventDrivenEnabled = branch.getBoolPref("enabled");
} catch (ex) {
dump("%%% annoying exception on pref access: " + ex);
}
// this is a secret preference mainly intended for testing purposes.
try {
performInitialSweep = branch.getBoolPref("perform_initial_sweep");
} catch (ex) {}
// pretend we have already performed an initial sweep...
if (!performInitialSweep)
this._initialSweepPerformed = true;
this.enabled = eventDrivenEnabled;
},
/**
* When shutdown, indexing immediately ceases and no further progress should
* be made. This flag goes true once, and never returns to false. Being
* in this state is a destructive thing from whence we cannot recover.
*/
_indexerIsShutdown: false,
/**
* Shutdown the indexing process and datastore as quickly as possible in
* a synchronous fashion.
*/
_shutdown: function gloda_index_shutdown() {
// no more timer events, please
try {
this._timer.cancel();
} catch (ex) {}
this._timer = null;
try {
this._longTimer.cancel();
} catch (ex) {}
this._longTimer = null;
this._perfIndexStopwatch = null;
this._perfPauseStopwatch = null;
// Remove listeners to avoid reference cycles on the off chance one of them
// holds a reference to the indexer object.
this._indexListeners = [];
this._indexerIsShutdown = true;
if (this.enabled)
this._log.info("Shutting Down");
// don't let anything try and convince us to start indexing again
this.suppressIndexing = true;
// If there is an active job and it has a cleanup handler, run it.
if (this._curIndexingJob) {
let workerDef = this._curIndexingJob._workerDef;
try {
if (workerDef.cleanup)
workerDef.cleanup.call(workerDef.indexer, this._curIndexingJob);
}
catch (ex) {
this._log.error("problem during worker cleanup during shutdown.");
}
}
// Definitely clean out the async call stack and any associated data
this._callbackHandle.cleanup();
this._workBatchData = undefined;
// disable ourselves and all of the specific indexers
this.enabled = false;
GlodaDatastore.shutdown();
},
/**
* The list of indexers registered with us. If you are a core gloda indexer
* (you ship with gloda), then you can import this file directly and should
* make sure your indexer is imported in 'everybody.js' in the right order.
* If you are not core gloda, then you should import 'public.js' and only
* then should you import 'indexer.js' to get at GlodaIndexer.
*/
_indexers: [],
/**
* Register an indexer with the Gloda indexing mechanism.
*
* @param aIndexer.name The name of your indexer.
* @param aIndexer.enable Your enable function. This will be called during
* the call to registerIndexer if Gloda indexing is already enabled. If
* indexing is not yet enabled, you will be called
* @param aIndexer.disable Your disable function. This will be called when
* indexing is disabled or we are shutting down. This will only be called
* if enable has already been called.
* @param aIndexer.workers A list of tuples of the form [worker type code,
* worker generator function, optional scheduling trigger function]. The
* type code is the string used to uniquely identify the job type. If you
* are not core gloda, your job type must start with your extension's name
* and a colon; you can collow that with anything you want. The worker
* generator is not easily explained in here. The trigger function is
* invoked immediately prior to calling the generator to create it. The
* trigger function takes the job as an argument and should perform any
* finalization required on the job. Most workers should not need to use
* the trigger function.
* @param aIndexer.initialSweep We call this to tell each indexer when it is
* its turn to run its indexing sweep. The idea of the indexing sweep is
* that this is when you traverse things eligible for indexing to make
* sure they are indexed. Right now we just call everyone at the same
* time and hope that their jobs don't fight too much.
*/
registerIndexer: function gloda_index_registerIndexer(aIndexer) {
this._log.info("Registering indexer: " + aIndexer.name);
this._indexers.push(aIndexer);
try {
for (let workerInfo of aIndexer.workers) {
let workerCode = workerInfo[0];
let workerDef = workerInfo[1];
workerDef.name = workerCode;
workerDef.indexer = aIndexer;
this._indexerWorkerDefs[workerCode] = workerDef;
if (!("recover" in workerDef))
workerDef.recover = null;
if (!("cleanup" in workerDef))
workerDef.cleanup = null;
if (!("onSchedule" in workerDef))
workerDef.onSchedule = null;
if (!("jobCanceled" in workerDef))
workerDef.jobCanceled = null;
}
}
catch (ex) {
this._log.warn("Helper indexer threw exception on worker enum.");
}
if (this._enabled) {
try {
aIndexer.enable();
} catch (ex) {
this._log.warn("Helper indexer threw exception on enable: " + ex);
}
}
},
/**
* Are we enabled, read: are we processing change events?
*/
_enabled: false,
get enabled() { return this._enabled; },
set enabled(aEnable) {
if (!this._enabled && aEnable) {
// register for offline notifications
Services.obs.addObserver(this, "network:offline-status-changed", false);
// register for idle notification
this._idleService.addIdleObserver(this, this._indexIdleThresholdSecs);
this._enabled = true;
for (let indexer of this._indexers) {
try {
indexer.enable();
} catch (ex) {
this._log.warn("Helper indexer threw exception on enable: " + ex);
}
}
// if we have an accumulated desire to index things, kick it off again.
if (this._indexingDesired) {
this._indexingDesired = false; // it's edge-triggered for now
this.indexing = true;
}
// if we have not done an initial sweep, schedule scheduling one.
if (!this._initialSweepPerformed) {
this._longTimer.initWithCallback(this._scheduleInitialSweep,
this._INITIAL_SWEEP_DELAY, Ci.nsITimer.TYPE_ONE_SHOT);
}
}
else if (this._enabled && !aEnable) {
for (let indexer of this._indexers) {
try {
indexer.disable();
} catch (ex) {
this._log.warn("Helper indexer threw exception on disable: " + ex);
}
}
// remove offline observer
Services.obs.removeObserver(this, "network:offline-status-changed");
// remove idle
this._idleService.removeIdleObserver(this, this._indexIdleThresholdSecs);
this._enabled = false;
}
},
/** Track whether indexing is desired (we have jobs to prosecute). */
_indexingDesired: false,
/**
* Track whether we have an actively pending callback or timer event. We do
* this so we don't experience a transient suppression and accidentally
* get multiple event-chains driving indexing at the same time (which the
* code will not handle correctly).
*/
_indexingActive: false,
/**
* Indicates whether indexing is currently ongoing. This may return false
* while indexing activities are still active, but they will quiesce shortly.
*/
get indexing() {
return this._indexingDesired && !this._suppressIndexing;
},
/** Indicates whether indexing is desired. */
get indexingDesired() {
return this._indexingDesired;
},
/**
* Set this to true to indicate there is indexing work to perform. This does
* not mean indexing will begin immediately (if it wasn't active), however.
* If suppressIndexing has been set, we won't do anything until indexing is
* no longer suppressed.
*/
set indexing(aShouldIndex) {
if (!this._indexingDesired && aShouldIndex) {
this._indexingDesired = true;
if (this.enabled && !this._indexingActive && !this._suppressIndexing) {
this._log.info("+++ Indexing Queue Processing Commencing");
this._indexingActive = true;
this._timer.initWithCallback(this._timerCallbackDriver,
this._INDEX_KICKOFF_DELAY,
Ci.nsITimer.TYPE_ONE_SHOT);
}
}
},
_suppressIndexing: false,
/**
* Set whether or not indexing should be suppressed. This is to allow us to
* avoid running down a laptop's battery when it is not on AC. Only code
* in charge of regulating that tracking should be setting this variable; if
* other factors want to contribute to such a decision, this logic needs to
* be changed to track that, since last-write currently wins.
*/
set suppressIndexing(aShouldSuppress) {
this._suppressIndexing = aShouldSuppress;
// re-start processing if we are no longer suppressing, there is work yet
// to do, and the indexing process had actually stopped.
if (!this._suppressIndexing && this._indexingDesired &&
!this._indexingActive) {
this._log.info("+++ Indexing Queue Processing Resuming");
this._indexingActive = true;
this._timer.initWithCallback(this._timerCallbackDriver,
this._INDEX_KICKOFF_DELAY,
Ci.nsITimer.TYPE_ONE_SHOT);
}
},
/**
* Track whether an initial sweep has been performed. This mainly exists so
* that unit testing can stop us from performing an initial sweep.
*/
_initialSweepPerformed: false,
/**
* Our timer-driven callback to schedule our first initial indexing sweep.
* Because it is invoked by an nsITimer it operates without the benefit of
* a 'this' context and must use GlodaIndexer instead of this.
* Since an initial sweep could have been performed before we get invoked,
* we need to check whether an initial sweep is still desired before trying
* to schedule one. We don't need to worry about whether one is active
* because the indexingSweepNeeded takes care of that.
*/
_scheduleInitialSweep: function gloda_index_scheduleInitialSweep() {
if (GlodaIndexer._initialSweepPerformed)
return;
GlodaIndexer._initialSweepPerformed = true;
for (let indexer of GlodaIndexer._indexers) {
indexer.initialSweep();
}
},
kWorkSync: Gloda.kWorkSync,
kWorkAsync: Gloda.kWorkAsync,
kWorkDone: Gloda.kWorkDone,
kWorkPause: Gloda.kWorkPause,
kWorkDoneWithResult: Gloda.kWorkDoneWithResult,
/**
* Our current job number. Meaningless value that increments with every job
* we process that resets to 0 when we run out of jobs. Currently used by
* the activity manager's gloda listener to tell when we have changed jobs.
* We really need a better listener mechanism.
*/
_indexingJobCount: 0,
/**
* A list of IndexingJob instances to process.
*/
_indexQueue: [],
/**
* The current indexing job.
*/
_curIndexingJob: null,
/**
* The number of seconds before we declare the user idle and commit if
* needed.
*/
_indexIdleThresholdSecs: 3,
_indexListeners: [],
/**
* Add an indexing progress listener. The listener will be notified of at
* least all major status changes (idle -> indexing, indexing -> idle), plus
* arbitrary progress updates during the indexing process.
* If indexing is not active when the listener is added, a synthetic idle
* notification will be generated.
*
* @param aListener A listener function, taking arguments: status (Gloda.
* kIndexer*), the folder name if a folder is involved (string or null),
* current zero-based job number (int),
* current item number being indexed in this job (int), total number
* of items in this job to be indexed (int).
*
* @TODO should probably allow for a 'this' value to be provided
* @TODO generalize to not be folder/message specific. use nouns!
*/
addListener: function gloda_index_addListener(aListener) {
// should we weakify?
if (this._indexListeners.indexOf(aListener) == -1)
this._indexListeners.push(aListener);
// if we aren't indexing, give them an idle indicator, otherwise they can
// just be happy when we hit the next actual status point.
if (!this.indexing)
aListener(Gloda.kIndexerIdle, null, 0, 0, 1);
return aListener;
},
/**
* Remove the given listener so that it no longer receives indexing progress
* updates.
*/
removeListener: function gloda_index_removeListener(aListener) {
let index = this._indexListeners.indexOf(aListener);
if (index != -1)
this._indexListeners.splice(index, 1);
},
/**
* Helper method to tell listeners what we're up to. For code simplicity,
* the caller is just deciding when to send this update (preferably at
* reasonable intervals), and doesn't need to provide any indication of
* state... we figure that out ourselves.
*
* This was not pretty but got ugly once we moved the message indexing out
* to its own indexer. Some generalization is required but will likely
* require string hooks.
*/
_notifyListeners: function gloda_index_notifyListeners() {
let status, prettyName, jobIndex, jobItemIndex, jobItemGoal, jobType;
if (this.indexing && this._curIndexingJob) {
let job = this._curIndexingJob;
status = Gloda.kIndexerIndexing;
let indexer = this._indexerWorkerDefs[job.jobType].indexer;
if ("_indexingFolder" in indexer)
prettyName = (indexer._indexingFolder != null) ?
indexer._indexingFolder.prettiestName : null;
else
prettyName = null;
jobIndex = this._indexingJobCount-1;
jobItemIndex = job.offset;
jobItemGoal = job.goal;
jobType = job.jobType;
}
else {
status = Gloda.kIndexerIdle;
prettyName = null;
jobIndex = 0;
jobItemIndex = 0;
jobItemGoal = 1;
jobType = null;
}
// Some people ascribe to the belief that the most you can give is 100%.
// We know better, but let's humor them.
if (jobItemIndex > jobItemGoal)
jobItemGoal = jobItemIndex;
for (let iListener = this._indexListeners.length-1; iListener >= 0;
iListener--) {
let listener = this._indexListeners[iListener];
try {
listener(status, prettyName, jobIndex, jobItemIndex, jobItemGoal,
jobType);
}
catch(ex) {
this._log.error(ex);
}
}
},
/**
* A wrapped callback driver intended to be used by timers that provide
* arguments we really do not care about.
*/
_timerCallbackDriver: function gloda_index_timerCallbackDriver() {
GlodaIndexer.callbackDriver();
},
/**
* A simple callback driver wrapper to provide 'this'.
*/
_wrapCallbackDriver: function gloda_index_wrapCallbackDriver() {
GlodaIndexer.callbackDriver.apply(GlodaIndexer, arguments);
},
/**
* The current processing 'batch' generator, produced by a call to workBatch()
* and used by callbackDriver to drive execution.
*/
_batch: null,
_inCallback: false,
_savedCallbackArgs: null,
/**
* The root work-driver. callbackDriver creates workBatch generator instances
* (stored in _batch) which run until they are done (kWorkDone) or they
* (really the embedded activeIterator) encounter something asynchronous.
* The convention is that all the callback handlers end up calling us,
* ensuring that control-flow properly resumes. If the batch completes,
* we re-schedule ourselves after a time delay (controlled by _INDEX_INTERVAL)
* and return. (We use one-shot timers because repeating-slack does not
* know enough to deal with our (current) asynchronous nature.)
*/
callbackDriver: function gloda_index_callbackDriver() {
// just bail if we are shutdown
if (this._indexerIsShutdown)
return;
// it is conceivable that someone we call will call something that in some
// cases might be asynchronous, and in other cases immediately generate
// events without returning. In the interest of (stack-depth) sanity,
// let's handle this by performing a minimal time-delay callback.
// this is also now a good thing sequencing-wise. if we get our callback
// with data before the underlying function has yielded, we obviously can't
// cram the data in yet. Our options in this case are to either mark the
// fact that the callback has already happened and immediately return to
// the iterator when it does bubble up the kWorkAsync, or we can do as we
// have been doing, but save the
if (this._inCallback) {
this._savedCallbackArgs = arguments;
this._timer.initWithCallback(this._timerCallbackDriver,
0,
Ci.nsITimer.TYPE_ONE_SHOT);
return;
}
this._inCallback = true;
try {
if (this._batch === null)
this._batch = this.workBatch();
// kWorkAsync, kWorkDone, kWorkPause are allowed out; kWorkSync is not
// On kWorkDone, we want to schedule another timer to fire on us if we are
// not done indexing. (On kWorkAsync, we don't care what happens, because
// someone else will be receiving the callback, and they will call us when
// they are done doing their thing.
let args;
if (this._savedCallbackArgs != null) {
args = this._savedCallbackArgs;
this._savedCallbackArgs = null;
}
else
args = arguments; //Array.slice.call(arguments);
let result;
if (args.length == 0)
result = this._batch.next().value;
else if (args.length == 1)
result = this._batch.next(args[0]).value;
else // arguments works with destructuring assignment
result = this._batch.next(args).value;
switch (result) {
// job's done, close the batch and re-schedule ourselves if there's more
// to do.
case this.kWorkDone:
this._batch.return();
this._batch = null;
// (intentional fall-through to re-scheduling logic)
// the batch wants to get re-scheduled, do so.
case this.kWorkPause:
if (this.indexing)
this._timer.initWithCallback(this._timerCallbackDriver,
this._INDEX_INTERVAL,
Ci.nsITimer.TYPE_ONE_SHOT);
else { // it's important to indicate no more callbacks are in flight
this._indexingActive = false;
}
break;
case this.kWorkAsync:
// there is nothing to do. some other code is now responsible for
// calling us.
break;
}
}
finally {
this._inCallback = false;
}
},
_callbackHandle: {
init: function gloda_index_callbackhandle_init() {
this.wrappedCallback = GlodaIndexer._wrapCallbackDriver;
this.callbackThis = GlodaIndexer;
this.callback = GlodaIndexer.callbackDriver;
},
/**
* The stack of generators we are processing. The (numerically) last one is
* also the |activeIterator|.
*/
activeStack: [],
/**
* The generator at the top of the |activeStack| and that we will call next
* or send on next if nothing changes.
*/
activeIterator: null,
/**
* Meta-information about the generators at each level of the stack.
*/
contextStack: [],
/**
* Push a new generator onto the stack. It becomes the active generator.
*/
push: function gloda_index_callbackhandle_push(aIterator, aContext) {
this.activeStack.push(aIterator);
this.contextStack.push(aContext);
this.activeIterator = aIterator;
},
/**
* For use by generators that want to call another asynchronous process
* implemented as a generator. They should do
* "yield aCallbackHandle.pushAndGo(someGenerator(arg1, arg2));".
*
* @public
*/
pushAndGo: function gloda_index_callbackhandle_pushAndGo(aIterator,
aContext) {
this.push(aIterator, aContext);
return GlodaIndexer.kWorkSync;
},
/**
* Pop the active generator off the stack.
*/
pop: function gloda_index_callbackhandle_pop() {
this.activeIterator.return();
this.activeStack.pop();
this.contextStack.pop();
if (this.activeStack.length)
this.activeIterator = this.activeStack[this.activeStack.length - 1];
else
this.activeIterator = null;
},
/**
* Someone propagated an exception and we need to clean-up all the active
* logic as best we can. Which is not really all that well.
*
* @param [aOptionalStopAtDepth=0] The length the stack should be when this
* method completes. Pass 0 or omit for us to clear everything out.
* Pass 1 to leave just the top-level generator intact.
*/
cleanup: function gloda_index_callbackhandle_cleanup(aOptionalStopAtDepth) {
if (aOptionalStopAtDepth === undefined)
aOptionalStopAtDepth = 0;
while (this.activeStack.length > aOptionalStopAtDepth) {
this.pop();
}
},
/**
* For use when a generator finishes up by calling |doneWithResult| on us;
* the async driver calls this to pop that generator off the stack
* and get the result it passed in to its call to |doneWithResult|.
*
* @protected
*/
popWithResult: function gloda_index_callbackhandle_popWithResult() {
this.pop();
let result = this._result;
this._result = null;
return result;
},
_result: null,
/**
* For use by generators that want to return a result to the calling
* asynchronous generator. Specifically, they should do
* "yield aCallbackHandle.doneWithResult(RESULT);".
*
* @public
*/
doneWithResult: function gloda_index_callbackhandle_doneWithResult(aResult){
this._result = aResult;
return Gloda.kWorkDoneWithResult;
},
/* be able to serve as a collection listener, resuming the active iterator's
last yield kWorkAsync */
onItemsAdded: function() {},
onItemsModified: function() {},
onItemsRemoved: function() {},
onQueryCompleted: function(aCollection) {
GlodaIndexer.callbackDriver();
}
},
_workBatchData: undefined,
/**
* The workBatch generator handles a single 'batch' of processing, managing
* the database transaction and keeping track of "tokens". It drives the
* activeIterator generator which is doing the work.
* workBatch will only produce kWorkAsync, kWorkPause, and kWorkDone
* notifications. If activeIterator returns kWorkSync and there are still
* tokens available, workBatch will keep driving the activeIterator until it
* encounters a kWorkAsync (which workBatch will yield to callbackDriver), or
* it runs out of tokens and yields a kWorkPause or kWorkDone.
*/
workBatch: function* gloda_index_workBatch() {
// Do we still have an open transaction? If not, start a new one.
if (!this._idleToCommit)
GlodaDatastore._beginTransaction();
else
// We'll manage commit ourself while this routine is active.
this._idleToCommit = false;
this._perfIndexStopwatch.start();
let batchCount;
let haveMoreWork = true;
let transactionToCommit = true;
let inIdle;
let notifyDecimator = 0;
while (haveMoreWork) {
// Both explicit work activity points (sync + async) and transfer of
// control return (via kWorkDone*) results in a token being eaten. The
// idea now is to make tokens less precious so that the adaptive logic
// can adjust them with less impact. (Before this change, doing 1
// token's work per cycle ended up being an entire non-idle time-slice's
// work.)
// During this loop we track the clock real-time used even though we
// frequently yield to asynchronous operations. These asynchronous
// operations are either database queries or message streaming requests.
// Both may involve disk I/O but no network I/O (since we only stream
// messages that are already available offline), but in an ideal
// situation will come from cache and so the work this function kicks off
// will dominate.
// We do not use the CPU time to this end because...
// 1) Our timer granularity on linux is worse for CPU than for wall time.
// 2) That can fail to account for our I/O cost.
// 3) If something with a high priority / low latency need (like playing
// a video) is fighting us, although using CPU time will accurately
// express how much time we are actually spending to index, our goal
// is to control the duration of our time slices, not be "right" about
// the actual CPU cost. In that case, if we attempted to take on more
// work, we would likely interfere with the higher priority process or
// make ourselves less responsive by drawing out the period of time we
// are dominating the main thread.
this._perfIndexStopwatch.start();
// For telemetry purposes, we want to know how many messages we've been
// processing during that batch, and how long it took, pauses included.
let t0 = Date.now();
this._indexedMessageCount = 0;
batchCount = 0;
while (batchCount < this._indexTokens) {
if ((this._callbackHandle.activeIterator === null) &&
!this._hireJobWorker()) {
haveMoreWork = false;
break;
}
batchCount++;
// XXX for performance, we may want to move the try outside the for loop
// with a quasi-redundant outer loop that shunts control back inside
// if we left the loop due to an exception (without consuming all the
// tokens.)
try {
switch (this._callbackHandle
.activeIterator.next(this._workBatchData).value) {
case this.kWorkSync:
this._workBatchData = undefined;
break;
case this.kWorkAsync:
this._workBatchData = yield this.kWorkAsync;
break;
case this.kWorkDone:
this._callbackHandle.pop();
this._workBatchData = undefined;
break;
case this.kWorkDoneWithResult:
this._workBatchData = this._callbackHandle.popWithResult();
break;
default:
break;
}
}
catch (ex) {
this._log.debug("Exception in batch processing:", ex);
let workerDef = this._curIndexingJob._workerDef;
if (workerDef.recover) {
let recoverToDepth;
try {
recoverToDepth =
workerDef.recover.call(workerDef.indexer,
this._curIndexingJob,
this._callbackHandle.contextStack,
ex);
}
catch (ex2) {
this._log.error("Worker '" + workerDef.name +
"' recovery function itself failed:", ex2);
}
if (this._unitTestHookRecover)
this._unitTestHookRecover(recoverToDepth, ex,
this._curIndexingJob,
this._callbackHandle);
if (recoverToDepth) {
this._callbackHandle.cleanup(recoverToDepth);
continue;
}
}
// (we either did not have a recover handler or it couldn't recover)
// call the cleanup helper if there is one
if (workerDef.cleanup) {
try {
workerDef.cleanup.call(workerDef.indexer, this._curIndexingJob);
}
catch (ex2) {
this._log.error("Worker '" + workerDef.name +
"' cleanup function itself failed:", ex2);
}
if (this._unitTestHookCleanup)
this._unitTestHookCleanup(true, ex, this._curIndexingJob,
this._callbackHandle);
}
else {
if (this._unitTestHookCleanup)
this._unitTestHookCleanup(false, ex, this._curIndexingJob,
this._callbackHandle);
}
// Clean out everything on the async stack, warn about the job, kill.
// We do not log this warning lightly; it will break unit tests and
// be visible to users. Anything expected should likely have a
// recovery function or the cleanup logic should be extended to
// indicate that the failure is acceptable.
this._callbackHandle.cleanup();
this._log.warn("Problem during " + this._curIndexingJob +
", bailing:", ex);
this._curIndexingJob = null;
// the data must now be invalid
this._workBatchData = undefined;
}
}
this._perfIndexStopwatch.stop();
// idleTime can throw if there is no idle-provider available, such as an
// X session without the relevant extensions available. In this case
// we assume that the user is never idle.
try {
// We want to stop ASAP when leaving idle, so we can't rely on the
// standard polled callback. We do the polling ourselves.
if (this._idleService.idleTime < this._INDEX_IDLE_ADJUSTMENT_TIME) {
inIdle = false;
this._cpuTargetIndexTime = this._CPU_TARGET_INDEX_TIME_ACTIVE;
}
else {
inIdle = true;
this._cpuTargetIndexTime = this._CPU_TARGET_INDEX_TIME_IDLE;
}
}
catch (ex) {
inIdle = false;
}
// take a breather by having the caller re-schedule us sometime in the
// future, but only if we're going to perform another loop iteration.
if (haveMoreWork) {
notifyDecimator = (notifyDecimator + 1) % 32;
if (!notifyDecimator)
this._notifyListeners();
for (let pauseCount = 0;
pauseCount < this._PAUSE_REPEAT_LIMIT;
pauseCount++) {
this._perfPauseStopwatch.start();
yield this.kWorkPause;
this._perfPauseStopwatch.stop();
// We repeat the pause if the pause was longer than
// we expected, or if it used a significant amount
// of cpu, either of which indicate significant other
// activity.
if ((this._perfPauseStopwatch.cpuTimeSeconds * 1000 <
this._CPU_IS_BUSY_TIME) &&
(this._perfPauseStopwatch.realTimeSeconds * 1000 -
this._INDEX_INTERVAL < this._PAUSE_LATE_IS_BUSY_TIME))
break;
}
}
// All pauses have been taken, how effective were we? Report!
// XXX: there's possibly a lot of fluctuation since we go through here
// every 5 messages or even less
if (this._indexedMessageCount > 0) {
let delta = (Date.now() - t0)/1000; // in seconds
let v = Math.round(this._indexedMessageCount/delta);
try {
let h = Services.telemetry
.getHistogramById("THUNDERBIRD_INDEXING_RATE_MSG_PER_S");
h.add(v);
} catch (e) {
this._log.warn("Couldn't report telemetry", e, v);
}
}
if (batchCount > 0) {
let totalTime = this._perfIndexStopwatch.realTimeSeconds * 1000;
let timePerToken = totalTime / batchCount;
// Damp the average time since it is a rough estimate only.
this._cpuAverageTimePerToken =
(totalTime +
this._CPU_AVERAGE_TIME_DAMPING * this._cpuAverageTimePerToken) /
(batchCount + this._CPU_AVERAGE_TIME_DAMPING);
// We use the larger of the recent or the average time per token, so
// that we can respond quickly to slow down indexing if there
// is a sudden increase in time per token.
let bestTimePerToken =
Math.max(timePerToken, this._cpuAverageTimePerToken);
// Always index at least one token!
this._indexTokens =
Math.max(1, this._cpuTargetIndexTime / bestTimePerToken);
// But no more than the a maximum limit, just for sanity's sake.
this._indexTokens = Math.min(this._CPU_MAX_TOKENS_PER_BATCH,
this._indexTokens);
this._indexTokens = Math.ceil(this._indexTokens);
}
// Should we try to commit now?
let elapsed = Date.now() - this._lastCommitTime;
// Commit tends to cause a brief UI pause, so we try to delay it (but not
// forever) if the user is active. If we're done and idling, we'll also
// commit, otherwise we'll let the idle callback do it.
let doCommit = transactionToCommit &&
((elapsed > this._MAXIMUM_COMMIT_TIME) ||
(inIdle &&
(elapsed > this._MINIMUM_COMMIT_TIME || !haveMoreWork)));
if (doCommit) {
GlodaCollectionManager.cacheCommitDirty();
// Set up an async notification to happen after the commit completes so
// that we can avoid the indexer doing something with the database that
// causes the main thread to block against the completion of the commit
// (which can be a while) on 1.9.1.
GlodaDatastore.runPostCommit(this._callbackHandle.wrappedCallback);
// kick off the commit
GlodaDatastore._commitTransaction();
yield this.kWorkAsync;
// Let's do the GC after the commit completes just so we can avoid
// having any ugly interactions.
GlodaUtils.forceGarbageCollection(false);
this._lastCommitTime = Date.now();
// Restart the transaction if we still have work.
if (haveMoreWork)
GlodaDatastore._beginTransaction();
else
transactionToCommit = false;
}
}
this._notifyListeners();
// If we still have a transaction to commit, tell idle to do the commit
// when it gets around to it.
if (transactionToCommit)
this._idleToCommit = true;
yield this.kWorkDone;
},
/**
* Maps indexing job type names to a worker definition.
* The worker definition is an object with the following attributes where
* only worker is required:
* - worker:
* - onSchedule: A function to be invoked when the worker is scheduled. The
* job is passed as an argument.
* - recover:
* - cleanup:
*/
_indexerWorkerDefs: {},
/**
* Perform the initialization step and return a generator if there is any
* steady-state processing to be had.
*/
_hireJobWorker: function gloda_index_hireJobWorker() {
// In no circumstances should there be data bouncing around from previous
// calls if we are here. |killActiveJob| depends on this.
this._workBatchData = undefined;
if (this._indexQueue.length == 0) {
this._log.info("--- Done indexing, disabling timer renewal.");
this._curIndexingJob = null;
this._indexingDesired = false;
this._indexingJobCount = 0;
return false;
}
let job = this._curIndexingJob = this._indexQueue.shift();
this._indexingJobCount++;
let generator = null;
if (job.jobType in this._indexerWorkerDefs) {
let workerDef = this._indexerWorkerDefs[job.jobType];
job._workerDef = workerDef;
// Prior to creating the worker, call the scheduling trigger function
// if there is one. This is so that jobs can be finalized. The
// initial use case is event-driven message indexing that accumulates
// a list of messages to index but wants it locked down once we start
// processing the list.
if (workerDef.onSchedule)
workerDef.onSchedule.call(workerDef.indexer, job);
generator = workerDef.worker.call(workerDef.indexer, job,
this._callbackHandle);
}
else {
// Nothing we can do about this. Be loud about it and try to schedule
// something else.
this._log.error("Unknown job type: " + job.jobType);
return this._hireJobWorker();
}
if (this._unitTestSuperVerbose)
this._log.debug("Hired job of type: " + job.jobType);
this._notifyListeners();
if (generator) {
this._callbackHandle.push(generator);
return true;
}
else
return false;
},
/**
* Schedule a job for indexing.
*/
indexJob: function glodaIndexJob(aJob) {
this._log.info("Queue-ing job for indexing: " + aJob.jobType);
this._indexQueue.push(aJob);
this.indexing = true;
},
/**
* Kill the active job. This means a few things:
* - Kill all the generators in the callbackHandle stack.
* - If we are currently waiting on an async return, we need to make sure it
* does not screw us up.
* - Make sure the job's cleanup function gets called if appropriate.
*
* The async return case is actually not too troublesome. Since there is an
* active indexing job and we are not (by fiat) in that call stack, we know
* that the callback driver is guaranteed to get triggered again somehow.
* The only issue is to make sure that _workBatchData does not end up with
* the data. We compel |_hireJobWorker| to erase it to this end.
*
* @note You MUST NOT call this function from inside a job or an async funtion
* on the callbackHandle's stack of generators. If you are in that
* situation, you should just throw an exception. At the very least,
* use a timeout to trigger us.
*/
killActiveJob: function() {
// There is nothing to do if we have no job
if (!this._curIndexingJob)
return;
// -- Blow away the stack with cleanup.
let workerDef = this._curIndexingJob._workerDef;
if (this._unitTestSuperVerbose)
this._log.debug("Killing job of type: " + this._curIndexingJob.jobType);
if (this._unitTestHookCleanup)
this._unitTestHookCleanup(workerDef.cleanup ? true : false,
"no exception, this was killActiveJob",
this._curIndexingJob,
this._callbackHandle);
this._callbackHandle.cleanup();
if (workerDef.cleanup)
workerDef.cleanup.call(workerDef.indexer, this._curIndexingJob);
// Eliminate the job.
this._curIndexingJob = null;
},
/**
* Purge all jobs that the filter function returns true for. This does not
* kill the active job, use |killActiveJob| to do that.
*
* Make sure to call this function before killActiveJob
*
* @param aFilterElimFunc A filter function that takes an |IndexingJob| and
* returns true if the job should be purged, false if it should not be.
* The filter sees the jobs in the order they are scheduled.
*/
purgeJobsUsingFilter: function(aFilterElimFunc) {
for (let iJob = 0; iJob < this._indexQueue.length; iJob++) {
let job = this._indexQueue[iJob];
// If the filter says to, splice the job out of existence (and make sure
// to fixup iJob to compensate.)
if (aFilterElimFunc(job)) {
if (this._unitTestSuperVerbose)
this._log.debug("Purging job of type: " + job.jobType);
this._indexQueue.splice(iJob--, 1);
let workerDef = this._indexerWorkerDefs[job.jobType];
if (workerDef.jobCanceled)
workerDef.jobCanceled.call(workerDef.indexer, job);
}
}
},
/* *********** Event Processing *********** */
observe: function gloda_indexer_observe(aSubject, aTopic, aData) {
// idle
if (aTopic == "idle") {
// Do we need to commit an indexer transaction?
if (this._idleToCommit) {
this._idleToCommit = false;
GlodaCollectionManager.cacheCommitDirty();
GlodaDatastore._commitTransaction();
this._lastCommitTime = Date.now();
this._notifyListeners();
}
}
// offline status
else if (aTopic == "network:offline-status-changed") {
if (aData == "offline") {
this.suppressIndexing = true;
}
else { // online
this.suppressIndexing = false;
}
}
// shutdown fallback
else if (aTopic == "quit-application") {
this._shutdown();
}
},
};
// we used to initialize here; now we have public.js do it for us after the
// indexers register themselves so we know about all our built-in indexers
// at init-time.
|