1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsSVGElement.h"
#include "DOMSVGPathSegList.h"
#include "DOMSVGPathSeg.h"
#include "nsError.h"
#include "SVGAnimatedPathSegList.h"
#include "nsCOMPtr.h"
#include "nsSVGAttrTearoffTable.h"
#include "SVGPathSegUtils.h"
#include "mozilla/dom/SVGPathSegListBinding.h"
// See the comment in this file's header.
namespace mozilla {
static inline
nsSVGAttrTearoffTable<void, DOMSVGPathSegList>&
SVGPathSegListTearoffTable()
{
static nsSVGAttrTearoffTable<void, DOMSVGPathSegList>
sSVGPathSegListTearoffTable;
return sSVGPathSegListTearoffTable;
}
NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPathSegList)
// No unlinking of mElement, we'd need to null out the value pointer (the
// object it points to is held by the element) and null-check it everywhere.
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPathSegList)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPathSegList)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPathSegList)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
//----------------------------------------------------------------------
// Helper class: AutoChangePathSegListNotifier
// Stack-based helper class to pair calls to WillChangePathSegList and
// DidChangePathSegList.
class MOZ_RAII AutoChangePathSegListNotifier
{
public:
explicit AutoChangePathSegListNotifier(DOMSVGPathSegList* aPathSegList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mPathSegList(aPathSegList)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
MOZ_ASSERT(mPathSegList, "Expecting non-null pathSegList");
mEmptyOrOldValue =
mPathSegList->Element()->WillChangePathSegList();
}
~AutoChangePathSegListNotifier()
{
mPathSegList->Element()->DidChangePathSegList(mEmptyOrOldValue);
if (mPathSegList->AttrIsAnimating()) {
mPathSegList->Element()->AnimationNeedsResample();
}
}
private:
DOMSVGPathSegList* const mPathSegList;
nsAttrValue mEmptyOrOldValue;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/* static */ already_AddRefed<DOMSVGPathSegList>
DOMSVGPathSegList::GetDOMWrapper(void *aList,
nsSVGElement *aElement,
bool aIsAnimValList)
{
RefPtr<DOMSVGPathSegList> wrapper =
SVGPathSegListTearoffTable().GetTearoff(aList);
if (!wrapper) {
wrapper = new DOMSVGPathSegList(aElement, aIsAnimValList);
SVGPathSegListTearoffTable().AddTearoff(aList, wrapper);
}
return wrapper.forget();
}
/* static */ DOMSVGPathSegList*
DOMSVGPathSegList::GetDOMWrapperIfExists(void *aList)
{
return SVGPathSegListTearoffTable().GetTearoff(aList);
}
DOMSVGPathSegList::~DOMSVGPathSegList()
{
// There are now no longer any references to us held by script or list items.
// Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
void *key = mIsAnimValList ?
InternalAList().GetAnimValKey() :
InternalAList().GetBaseValKey();
SVGPathSegListTearoffTable().RemoveTearoff(key);
}
JSObject*
DOMSVGPathSegList::WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto)
{
return mozilla::dom::SVGPathSegListBinding::Wrap(cx, this, aGivenProto);
}
void
DOMSVGPathSegList::InternalListWillChangeTo(const SVGPathData& aNewValue)
{
// When the number of items in our internal counterpart changes, we MUST stay
// in sync. Everything in the scary comment in
// DOMSVGLengthList::InternalBaseValListWillChangeTo applies here just as
// much, but we have the additional issue that failing to stay in sync would
// mean that - assuming we aren't reading bad memory - we would likely end up
// decoding command types from argument floats when looking in our
// SVGPathData's data array! Either way, we'll likely then go down
// NS_NOTREACHED code paths, or end up reading/setting more bad memory!!
// The only time that our other DOM list type implementations remove items is
// if those items become surplus items due to an attribute change or SMIL
// animation sample shortening the list. In general though, they try to keep
// their existing DOM items, even when things change. To be consistent, we'd
// really like to do the same thing. However, because different types of path
// segment correspond to different DOMSVGPathSeg subclasses, the type of
// items in our list are generally not the same, which makes this harder for
// us. We have to remove DOM segments if their type is not the same as the
// type of the new internal segment at their index.
//
// We also need to sync up mInternalDataIndex, but since we need to loop over
// all the items in the new list checking types anyway, that's almost
// insignificant in terms of overhead.
//
// Note that this method is called on every single SMIL animation resample
// and we have no way to short circuit the overhead since we don't have a
// way to tell if the call is due to a new animation, or a resample of an
// existing animation (when the number and type of items would be the same).
// (Note that a new animation could start overriding an existing animation at
// any time, so checking IsAnimating() wouldn't work.) Because we get called
// on every sample, it would not be acceptable alternative to throw away all
// our items and let them be recreated lazily, since that would break what
// script sees!
uint32_t length = mItems.Length();
uint32_t index = 0;
uint32_t dataLength = aNewValue.mData.Length();
uint32_t dataIndex = 0; // index into aNewValue's raw data array
uint32_t newSegType;
RefPtr<DOMSVGPathSegList> kungFuDeathGrip;
if (length) {
// RemovingFromList() might clear last reference to |this|.
// Retain a temporary reference to keep from dying before returning.
//
// NOTE: For path-seg lists (unlike other list types), we have to do this
// *whenever our list is nonempty* (even if we're growing in length).
// That's because the path-seg-type of any segment could differ between old
// list vs. new list, which will make us destroy & recreate that segment,
// which could remove the last reference to us.
//
// (We explicitly *don't* want to create a kungFuDeathGrip in the length=0
// case, though, because we do hit this code inside our constructor before
// any other owning references have been added, and at that point, the
// deathgrip-removal would make us die before we exit our constructor.)
kungFuDeathGrip = this;
}
while (index < length && dataIndex < dataLength) {
newSegType = SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]);
if (ItemAt(index) && ItemAt(index)->Type() != newSegType) {
ItemAt(index)->RemovingFromList();
ItemAt(index) = nullptr;
}
// Only after the RemovingFromList() can we touch mInternalDataIndex!
mItems[index].mInternalDataIndex = dataIndex;
++index;
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(newSegType);
}
MOZ_ASSERT((index == length && dataIndex <= dataLength) ||
(index <= length && dataIndex == dataLength),
"very bad - list corruption?");
if (index < length) {
// aNewValue has fewer items than our previous internal counterpart
uint32_t newLength = index;
// Remove excess items from the list:
for (; index < length; ++index) {
if (ItemAt(index)) {
ItemAt(index)->RemovingFromList();
ItemAt(index) = nullptr;
}
}
// Only now may we truncate mItems
mItems.TruncateLength(newLength);
} else if (dataIndex < dataLength) {
// aNewValue has more items than our previous internal counterpart
// Sync mItems:
while (dataIndex < dataLength) {
if (mItems.Length() &&
mItems.Length() - 1 > DOMSVGPathSeg::MaxListIndex()) {
// It's safe to get out of sync with our internal list as long as we
// have FEWER items than it does.
return;
}
if (!mItems.AppendElement(ItemProxy(nullptr, dataIndex), fallible)) {
// OOM
ErrorResult rv;
Clear(rv);
MOZ_ASSERT(!rv.Failed());
return;
}
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]));
}
}
MOZ_ASSERT(dataIndex == dataLength, "Serious processing error");
MOZ_ASSERT(index == length, "Serious counting error");
}
bool
DOMSVGPathSegList::AttrIsAnimating() const
{
return InternalAList().IsAnimating();
}
bool
DOMSVGPathSegList::AnimListMirrorsBaseList() const
{
return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) &&
!AttrIsAnimating();
}
SVGPathData&
DOMSVGPathSegList::InternalList() const
{
SVGAnimatedPathSegList *alist = mElement->GetAnimPathSegList();
return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal : alist->mBaseVal;
}
SVGAnimatedPathSegList&
DOMSVGPathSegList::InternalAList() const
{
MOZ_ASSERT(mElement->GetAnimPathSegList(), "Internal error");
return *mElement->GetAnimPathSegList();
}
// ----------------------------------------------------------------------------
// nsIDOMSVGPathSegList implementation:
void
DOMSVGPathSegList::Clear(ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (LengthNoFlush() > 0) {
AutoChangePathSegListNotifier notifier(this);
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPathData()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
}
}
InternalList().Clear();
}
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::Initialize(DOMSVGPathSeg& aNewItem, ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
// If aNewItem is already in a list we should insert a clone of aNewItem,
// and for consistency, this should happen even if *this* is the list that
// aNewItem is currently in. Note that in the case of aNewItem being in this
// list, the Clear() call before the InsertItemBefore() call would remove it
// from this list, and so the InsertItemBefore() call would not insert a
// clone of aNewItem, it would actually insert aNewItem. To prevent that
// from happening we have to do the clone here, if necessary.
RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
if (aNewItem.HasOwner()) {
domItem = aNewItem.Clone();
}
Clear(aError);
MOZ_ASSERT(!aError.Failed(), "How could this fail?");
return InsertItemBefore(*domItem, 0, aError);
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::GetItem(uint32_t index, ErrorResult& error)
{
bool found;
RefPtr<DOMSVGPathSeg> item = IndexedGetter(index, found, error);
if (!found) {
error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
}
return item.forget();
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::IndexedGetter(uint32_t aIndex, bool& aFound,
ErrorResult& aError)
{
if (IsAnimValList()) {
Element()->FlushAnimations();
}
aFound = aIndex < LengthNoFlush();
if (aFound) {
return GetItemAt(aIndex);
}
return nullptr;
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::InsertItemBefore(DOMSVGPathSeg& aNewItem,
uint32_t aIndex,
ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
uint32_t internalIndex;
if (aIndex < LengthNoFlush()) {
internalIndex = mItems[aIndex].mInternalDataIndex;
} else {
aIndex = LengthNoFlush();
internalIndex = InternalList().mData.Length();
}
if (aIndex >= DOMSVGPathSeg::MaxListIndex()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
if (domItem->HasOwner()) {
domItem = domItem->Clone(); // must do this before changing anything!
}
uint32_t argCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
// Ensure we have enough memory so we can avoid complex error handling below:
if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
!InternalList().mData.SetCapacity(InternalList().mData.Length() + 1 + argCount,
fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
if (AnimListMirrorsBaseList()) {
DOMSVGPathSegList *animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "animVal should be a valid pointer");
if (!animVal->mItems.SetCapacity(
animVal->mItems.Length() + 1, fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
}
AutoChangePathSegListNotifier notifier(this);
// Now that we know we're inserting, keep animVal list in sync as necessary.
MaybeInsertNullInAnimValListAt(aIndex, internalIndex, argCount);
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
domItem->ToSVGPathSegEncodedData(segAsRaw);
MOZ_ALWAYS_TRUE(InternalList().mData.InsertElementsAt(internalIndex,
segAsRaw,
1 + argCount,
fallible));
MOZ_ALWAYS_TRUE(mItems.InsertElementAt(aIndex,
ItemProxy(domItem.get(),
internalIndex),
fallible));
// This MUST come after the insertion into InternalList(), or else under the
// insertion into InternalList() the values read from domItem would be bad
// data from InternalList() itself!:
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
UpdateListIndicesFromIndex(aIndex + 1, argCount + 1);
return domItem.forget();
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::ReplaceItem(DOMSVGPathSeg& aNewItem,
uint32_t aIndex,
ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
RefPtr<DOMSVGPathSeg> domItem = &aNewItem;
if (domItem->HasOwner()) {
domItem = domItem->Clone(); // must do this before changing anything!
}
AutoChangePathSegListNotifier notifier(this);
if (ItemAt(aIndex)) {
// Notify any existing DOM item of removal *before* modifying the lists so
// that the DOM item can copy the *old* value at its index:
ItemAt(aIndex)->RemovingFromList();
}
uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
// We use InternalList() to get oldArgCount since we may not have a DOM
// wrapper at the index being replaced.
uint32_t oldType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
// NOTE: ArgCountForType returns a (small) unsigned value, but we're
// intentionally putting it in a signed variable, because we're going to
// subtract these values and might produce something negative.
int32_t oldArgCount = SVGPathSegUtils::ArgCountForType(oldType);
int32_t newArgCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
domItem->ToSVGPathSegEncodedData(segAsRaw);
if (AnimListMirrorsBaseList()) {
// The anim val list is in sync with the base val list - remove mirroring
// animVal item if necessary. We do this *before* touching InternalList()
// so the removed item can correctly store its internal value.
DOMSVGPathSegList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animVal->ItemAt(aIndex)) {
animVal->ItemAt(aIndex)->RemovingFromList();
animVal->ItemAt(aIndex) = nullptr;
}
}
if (!InternalList().mData.ReplaceElementsAt(internalIndex, 1 + oldArgCount,
segAsRaw, 1 + newArgCount,
fallible)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
ItemAt(aIndex) = domItem;
// This MUST come after the ToSVGPathSegEncodedData call, otherwise that call
// would end up reading bad data from InternalList()!
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
int32_t delta = newArgCount - oldArgCount;
if (delta != 0) {
// Sync up the internal indexes of all ItemProxys that come after aIndex:
UpdateListIndicesFromIndex(aIndex + 1, delta);
if (AnimListMirrorsBaseList()) {
// The anim val list is in sync with the base val list
DOMSVGPathSegList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
animVal->UpdateListIndicesFromIndex(aIndex + 1, delta);
}
}
return domItem.forget();
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::RemoveItem(uint32_t aIndex,
ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return nullptr;
}
if (aIndex >= LengthNoFlush()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
// We have to return the removed item, so get it, creating it if necessary:
RefPtr<DOMSVGPathSeg> result = GetItemAt(aIndex);
AutoChangePathSegListNotifier notifier(this);
// Notify the DOM item of removal *before* modifying the lists so that the
// DOM item can copy its *old* value:
ItemAt(aIndex)->RemovingFromList();
uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
uint32_t segType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
// NOTE: ArgCountForType returns a (small) unsigned value, but we're
// intentionally putting it in a signed value, because we're going to
// negate it, and you can't negate an unsigned value.
int32_t argCount = SVGPathSegUtils::ArgCountForType(segType);
// Now that we know we're removing, keep animVal list in sync as necessary.
// Do this *before* touching InternalList() so the removed item can get its
// internal value.
MaybeRemoveItemFromAnimValListAt(aIndex, argCount);
InternalList().mData.RemoveElementsAt(internalIndex, 1 + argCount);
mItems.RemoveElementAt(aIndex);
UpdateListIndicesFromIndex(aIndex, -(argCount + 1));
return result.forget();
}
already_AddRefed<DOMSVGPathSeg>
DOMSVGPathSegList::GetItemAt(uint32_t aIndex)
{
MOZ_ASSERT(aIndex < mItems.Length());
if (!ItemAt(aIndex)) {
ItemAt(aIndex) = DOMSVGPathSeg::CreateFor(this, aIndex, IsAnimValList());
}
RefPtr<DOMSVGPathSeg> result = ItemAt(aIndex);
return result.forget();
}
void
DOMSVGPathSegList::
MaybeInsertNullInAnimValListAt(uint32_t aIndex,
uint32_t aInternalIndex,
uint32_t aArgCountForItem)
{
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex,
ItemProxy(nullptr,
aInternalIndex),
fallible));
animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
}
void
DOMSVGPathSegList::
MaybeRemoveItemFromAnimValListAt(uint32_t aIndex,
int32_t aArgCountForItem)
{
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// This needs to be a strong reference; otherwise, the RemovingFromList call
// below might drop the last reference to animVal before we're done with it.
RefPtr<DOMSVGPathSegList> animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
if (animVal->ItemAt(aIndex)) {
animVal->ItemAt(aIndex)->RemovingFromList();
}
animVal->mItems.RemoveElementAt(aIndex);
animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem));
}
void
DOMSVGPathSegList::UpdateListIndicesFromIndex(uint32_t aStartingIndex,
int32_t aInternalDataIndexDelta)
{
uint32_t length = mItems.Length();
for (uint32_t i = aStartingIndex; i < length; ++i) {
mItems[i].mInternalDataIndex += aInternalDataIndexDelta;
if (ItemAt(i)) {
ItemAt(i)->UpdateListIndex(i);
}
}
}
} // namespace mozilla
|