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diff --git a/third_party/aom/README.md b/third_party/aom/README.md new file mode 100644 index 000000000..9de9c8849 --- /dev/null +++ b/third_party/aom/README.md @@ -0,0 +1,307 @@ +# AV1 Codec Library + +## Building the library and applications + +### Prerequisites + + 1. [CMake](https://cmake.org) version 3.5 or higher. + 2. [Git](https://git-scm.com/). + 3. [Perl](https://www.perl.org/). + 4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a + recent version of [nasm](http://www.nasm.us/). + 5. Building the documentation requires [doxygen](http://doxygen.org). + 6. Building the unit tests requires [Python](https://www.python.org/). + 7. Emscripten builds require the portable + [EMSDK](https://kripken.github.io/emscripten-site/index.html). + +### Basic build + +CMake replaces the configure step typical of many projects. Running CMake will +produce configuration and build files for the currently selected CMake +generator. For most systems the default generator is Unix Makefiles. The basic +form of a makefile build is the following: + + $ cmake path/to/aom + $ make + +The above will generate a makefile build that produces the AV1 library and +applications for the current host system after the make step completes +successfully. The compiler chosen varies by host platform, but a general rule +applies: On systems where cc and c++ are present in $PATH at the time CMake is +run the generated build will use cc and c++ by default. + +### Configuration options + +The AV1 codec library has a great many configuration options. These come in two +varieties: + + 1. Build system configuration options. These have the form `ENABLE_FEATURE`. + 2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`. + +Both types of options are set at the time CMake is run. The following example +enables ccache and disables high bit depth: + +~~~ + $ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_HIGHBITDEPTH=0 + $ make +~~~ + +The available configuration options are too numerous to list here. Build system +configuration options can be found at the top of the CMakeLists.txt file found +in the root of the AV1 repository, and AV1 codec configuration options can +currently be found in the file `build/cmake/aom_config_defaults.cmake`. + +### Dylib builds + +A dylib (shared object) build of the AV1 codec library can be enabled via the +CMake built in variable `BUILD_SHARED_LIBS`: + +~~~ + $ cmake path/to/aom -DBUILD_SHARED_LIBS=1 + $ make +~~~ + +This is currently only supported on non-Windows targets. + +### Cross compiling + +For the purposes of building the AV1 codec and applications and relative to the +scope of this guide, all builds for architectures differing from the native host +architecture will be considered cross compiles. The AV1 CMake build handles +cross compiling via the use of toolchain files included in the AV1 repository. +The toolchain files available at the time of this writing are: + + - arm64-ios.cmake + - arm64-linux-gcc.cmake + - armv7-ios.cmake + - armv7-linux-gcc.cmake + - armv7s-ios.cmake + - mips32-linux-gcc.cmake + - mips64-linux-gcc.cmake + - x86-ios-simulator.cmake + - x86-linux.cmake + - x86-macos.cmake + - x86\_64-ios-simulator.cmake + +The following example demonstrates use of the x86-macos.cmake toolchain file on +a x86\_64 MacOS host: + +~~~ + $ cmake path/to/aom \ + -DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake + $ make +~~~ + +To build for an unlisted target creation of a new toolchain file is the best +solution. The existing toolchain files can be used a starting point for a new +toolchain file since each one exposes the basic requirements for toolchain files +as used in the AV1 codec build. + +As a temporary work around an unoptimized AV1 configuration that builds only C +and C++ sources can be produced using the following commands: + +~~~ + $ cmake path/to/aom -DAOM_TARGET_CPU=generic + $ make +~~~ + +In addition to the above it's important to note that the toolchain files +suffixed with gcc behave differently than the others. These toolchain files +attempt to obey the $CROSS environment variable. + +### Microsoft Visual Studio builds + +Building the AV1 codec library in Microsoft Visual Studio is supported. The +following example demonstrates generating projects and a solution for the +Microsoft IDE: + +~~~ + # This does not require a bash shell; command.exe is fine. + $ cmake path/to/aom -G "Visual Studio 15 2017" +~~~ + +### Xcode builds + +Building the AV1 codec library in Xcode is supported. The following example +demonstrates generating an Xcode project: + +~~~ + $ cmake path/to/aom -G Xcode +~~~ + +### Emscripten builds + +Building the AV1 codec library with Emscripten is supported. Typically this is +used to hook into the AOMAnalyzer GUI application. These instructions focus on +using the inspector with AOMAnalyzer, but all tools can be built with +Emscripten. + +It is assumed here that you have already downloaded and installed the EMSDK, +installed and activated at least one toolchain, and setup your environment +appropriately using the emsdk\_env script. + +1. Download [AOMAnalyzer](https://people.xiph.org/~mbebenita/analyzer/). + +2. Configure the build: + +~~~ + $ cmake path/to/aom \ + -DENABLE_CCACHE=1 \ + -DAOM_TARGET_CPU=generic \ + -DENABLE_DOCS=0 \ + -DCONFIG_ACCOUNTING=1 \ + -DCONFIG_INSPECTION=1 \ + -DCONFIG_MULTITHREAD=0 \ + -DCONFIG_RUNTIME_CPU_DETECT=0 \ + -DCONFIG_UNIT_TESTS=0 \ + -DCONFIG_WEBM_IO=0 \ + -DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake +~~~ + +3. Build it: run make if that's your generator of choice: + +~~~ + $ make inspect +~~~ + +4. Run the analyzer: + +~~~ + # inspect.js is in the examples sub directory of the directory in which you + # executed cmake. + $ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file +~~~ + + +## Testing the AV1 codec + +### Testing basics + +Currently there are two types of tests in the AV1 codec repository. + +#### 1. Unit tests: + +The unit tests can be run at build time: + +~~~ + # Before running the make command the LIBAOM_TEST_DATA_PATH environment + # variable should be set to avoid downloading the test files to the + # cmake build configuration directory. + $ cmake path/to/aom + # Note: The AV1 CMake build creates many test targets. Running make + # with multiple jobs will speed up the test run significantly. + $ make runtests +~~~ + +#### 2. Example tests: + +The example tests require a bash shell and can be run in the following manner: + +~~~ + # See the note above about LIBAOM_TEST_DATA_PATH above. + $ cmake path/to/aom + $ make + # It's best to build the testdata target using many make jobs. + # Running it like this will verify and download (if necessary) + # one at a time, which takes a while. + $ make testdata + $ path/to/aom/test/examples.sh --bin-path examples +~~~ + +### IDE hosted tests + +By default the generated projects files created by CMake will not include the +runtests and testdata rules when generating for IDEs like Microsoft Visual +Studio and Xcode. This is done to avoid intolerably long build cycles in the +IDEs-- IDE behavior is to build all targets when selecting the build project +options in MSVS and Xcode. To enable the test rules in IDEs the +`ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time: + +~~~ + # This example uses Xcode. To get a list of the generators + # available, run cmake with the -G argument missing its + # value. + $ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode +~~~ + +### Downloading the test data + +The fastest and easiest way to obtain the test data is to use CMake to generate +a build using the Unix Makefiles generator, and then to build only the testdata +rule: + +~~~ + $ cmake path/to/aom -G "Unix Makefiles" + # 28 is used because there are 28 test files as of this writing. + $ make -j28 testdata +~~~ + +The above make command will only download and verify the test data. + +### Sharded testing + +The AV1 codec library unit tests are built upon gtest which supports sharding of +test jobs. Sharded test runs can be achieved in a couple of ways. + +#### 1. Running test\_libaom directly: + +~~~ + # Set the environment variable GTEST_TOTAL_SHARDS to 9 to run 10 test shards + # (GTEST shard indexing is 0 based). + $ export GTEST_TOTAL_SHARDS=9 + $ for shard in $(seq 0 ${GTEST_TOTAL_SHARDS}); do \ + [ ${shard} -lt ${GTEST_TOTAL_SHARDS} ] \ + && GTEST_SHARD_INDEX=${shard} ./test_libaom & \ + done + +~~~ + +To create a test shard for each CPU core available on the current system set +`GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one. + +#### 2. Running the tests via the CMake build: + +~~~ + # For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See + # the IDE hosted tests section above for more information. If the IDE + # supports building targets concurrently tests will be sharded by default. + + # For make and ninja builds the -j parameter controls the number of shards + # at test run time. This example will run the tests using 10 shards via + # make. + $ make -j10 runtests +~~~ + +The maximum number of test targets that can run concurrently is determined by +the number of CPUs on the system where the build is configured as detected by +CMake. A system with 24 cores can run 24 test shards using a value of 24 with +the `-j` parameter. When CMake is unable to detect the number of cores 10 shards +is the default maximum value. + +## Coding style + +The coding style used by this project is enforced with clang-format using the +configuration contained in the .clang-format file in the root of the repository. + +Before pushing changes for review you can format your code with: + +~~~ + # Apply clang-format to modified .c, .h and .cc files + $ clang-format -i --style=file \ + $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc') +~~~ + +Check the .clang-format file for the version used to generate it if there is any +difference between your local formatting and the review system. + +See also: http://clang.llvm.org/docs/ClangFormat.html + +## Support + +This library is an open source project supported by its community. Please +please email aomediacodec@jointdevelopment.kavi.com for help. + +## Bug reports + +Bug reports can be filed in the Alliance for Open Media +[issue tracker](https://bugs.chromium.org/p/aomedia/issues/list). |