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-rw-r--r--system/graphics/tests/gtest/PolygonTestUtils.cpp171
1 files changed, 171 insertions, 0 deletions
diff --git a/system/graphics/tests/gtest/PolygonTestUtils.cpp b/system/graphics/tests/gtest/PolygonTestUtils.cpp
new file mode 100644
index 000000000..24479cc3a
--- /dev/null
+++ b/system/graphics/tests/gtest/PolygonTestUtils.cpp
@@ -0,0 +1,171 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "PolygonTestUtils.h"
+
+#include <cmath>
+
+namespace mozilla {
+namespace gfx {
+
+const float kEpsilon = 0.001f;
+
+// Compares two points while allowing some numerical inaccuracy.
+bool FuzzyEquals(const Point3D& lhs, const Point3D& rhs)
+{
+ const Point3D d = lhs - rhs;
+
+ return std::abs(d.x) < kEpsilon &&
+ std::abs(d.y) < kEpsilon &&
+ std::abs(d.z) < kEpsilon;
+}
+
+bool FuzzyEquals(const Point& lhs, const Point& rhs)
+{
+ const Point d = lhs - rhs;
+
+ return std::abs(d.x) < kEpsilon &&
+ std::abs(d.y) < kEpsilon;
+}
+
+bool operator==(const Triangle& lhs, const Triangle& rhs)
+{
+ return FuzzyEquals(lhs.p1, rhs.p1) &&
+ FuzzyEquals(lhs.p2, rhs.p2) &&
+ FuzzyEquals(lhs.p3, rhs.p3);
+}
+
+// Compares the points of two polygons and ensures
+// that the points are in the same winding order.
+bool operator==(const Polygon3D& lhs, const Polygon3D& rhs)
+{
+ const nsTArray<Point3D>& left = lhs.GetPoints();
+ const nsTArray<Point3D>& right = rhs.GetPoints();
+
+ // Polygons do not have the same amount of points.
+ if (left.Length() != right.Length()) {
+ return false;
+ }
+
+ const size_t pointCount = left.Length();
+
+ // Find the first vertex of the first polygon from the second polygon.
+ // This assumes that the polygons do not contain duplicate vertices.
+ int start = -1;
+ for (size_t i = 0; i < pointCount; ++i) {
+ if (FuzzyEquals(left[0], right[i])) {
+ start = i;
+ break;
+ }
+ }
+
+ // Found at least one different vertex.
+ if (start == -1) {
+ return false;
+ }
+
+ // Verify that the polygons have the same points.
+ for (size_t i = 0; i < pointCount; ++i) {
+ size_t j = (start + i) % pointCount;
+
+ if (!FuzzyEquals(left[i], right[j])) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // namespace gfx
+} // namespace mozilla
+
+
+TEST(PolygonTestUtils, TestSanity)
+{
+ EXPECT_TRUE(FuzzyEquals(Point3D(0.0f, 0.0f, 0.0f),
+ Point3D(0.0f, 0.0f, 0.0f)));
+
+ EXPECT_TRUE(FuzzyEquals(Point3D(0.0f, 0.0f, 0.0f),
+ Point3D(0.00001f, 0.00001f, 0.00001f)));
+
+ EXPECT_TRUE(FuzzyEquals(Point3D(0.00001f, 0.00001f, 0.00001f),
+ Point3D(0.0f, 0.0f, 0.0f)));
+
+ EXPECT_FALSE(FuzzyEquals(Point3D(0.0f, 0.0f, 0.0f),
+ Point3D(0.01f, 0.01f, 0.01f)));
+
+ EXPECT_FALSE(FuzzyEquals(Point3D(0.01f, 0.01f, 0.01f),
+ Point3D(0.0f, 0.0f, 0.0f)));
+
+ Polygon3D p1 {
+ Point3D(0.0f, 0.0f, 1.0f),
+ Point3D(1.0f, 0.0f, 1.0f),
+ Point3D(1.0f, 1.0f, 1.0f),
+ Point3D(0.0f, 1.0f, 1.0f)
+ };
+
+ // Same points as above shifted forward by one position.
+ Polygon3D shifted {
+ Point3D(0.0f, 1.0f, 1.0f),
+ Point3D(0.0f, 0.0f, 1.0f),
+ Point3D(1.0f, 0.0f, 1.0f),
+ Point3D(1.0f, 1.0f, 1.0f)
+ };
+
+ Polygon3D p2 {
+ Point3D(0.00001f, 0.00001f, 1.00001f),
+ Point3D(1.00001f, 0.00001f, 1.00001f),
+ Point3D(1.00001f, 1.00001f, 1.00001f),
+ Point3D(0.00001f, 1.00001f, 1.00001f)
+ };
+
+ Polygon3D p3 {
+ Point3D(0.01f, 0.01f, 1.01f),
+ Point3D(1.01f, 0.01f, 1.01f),
+ Point3D(1.01f, 1.01f, 1.01f),
+ Point3D(0.01f, 1.01f, 1.01f)
+ };
+
+ // Trivial equals
+ EXPECT_TRUE(p1 == p1);
+ EXPECT_TRUE(p2 == p2);
+ EXPECT_TRUE(p3 == p3);
+ EXPECT_TRUE(shifted == shifted);
+
+ // Polygons with the same point order
+ EXPECT_TRUE(p1 == p2);
+ EXPECT_TRUE(p1 == shifted);
+
+ // Polygons containing different points
+ EXPECT_FALSE(p1 == p3);
+ EXPECT_FALSE(p2 == p3);
+ EXPECT_FALSE(shifted == p3);
+
+ const nsTArray<Triangle> t1 {
+ Triangle(Point(0.0f, 0.0f), Point(0.0f, 1.0f), Point(1.0f, 1.0f))
+ };
+
+ const nsTArray<Triangle> t2 {
+ Triangle(Point(0.0f, 0.0f), Point(1.0f, 1.0f), Point(1.0f, 0.0f))
+ };
+
+ const nsTArray<Triangle> t3 {
+ Triangle(
+ Point(0.00001f, 0.00001f),
+ Point(0.00001f, 1.00001f),
+ Point(1.00001f, 1.00001f)
+ )
+ };
+
+ EXPECT_TRUE(t1[0] == t1[0]);
+ EXPECT_TRUE(t2[0] == t2[0]);
+ EXPECT_TRUE(t3[0] == t1[0]);
+
+ EXPECT_FALSE(t1[0] == t2[0]);
+ EXPECT_FALSE(t2[0] == t3[0]);
+
+ AssertArrayEQ(t1, t1);
+ AssertArrayEQ(t2, t2);
+} \ No newline at end of file