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-// Copyright (c) 2006-2011 The Chromium Authors. All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in
-// the documentation and/or other materials provided with the
-// distribution.
-// * Neither the name of Google, Inc. nor the names of its contributors
-// may be used to endorse or promote products derived from this
-// software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
-// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
-// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
-// OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-// SUCH DAMAGE.
-
-#include "2D.h"
-#include "convolver.h"
-
-#include <algorithm>
-
-#include "skia/include/core/SkTypes.h"
-
-
-#if defined(USE_SSE2)
-#include "convolverSSE2.h"
-#endif
-
-#if defined(_MIPS_ARCH_LOONGSON3A)
-#include "convolverLS3.h"
-#endif
-
-using mozilla::gfx::Factory;
-
-#if defined(SK_CPU_LENDIAN)
-#define R_OFFSET_IDX 0
-#define G_OFFSET_IDX 1
-#define B_OFFSET_IDX 2
-#define A_OFFSET_IDX 3
-#else
-#define R_OFFSET_IDX 3
-#define G_OFFSET_IDX 2
-#define B_OFFSET_IDX 1
-#define A_OFFSET_IDX 0
-#endif
-
-#if defined(USE_SSE2)
-#define ConvolveHorizontally4_SIMD ConvolveHorizontally4_SSE2
-#define ConvolveHorizontally_SIMD ConvolveHorizontally_SSE2
-#define ConvolveVertically_SIMD ConvolveVertically_SSE2
-#endif
-
-#if defined(_MIPS_ARCH_LOONGSON3A)
-#define ConvolveHorizontally4_SIMD ConvolveHorizontally4_LS3
-#define ConvolveHorizontally_SIMD ConvolveHorizontally_LS3
-#define ConvolveVertically_SIMD ConvolveVertically_LS3
-#endif
-
-namespace skia {
-
-namespace {
-
-// Converts the argument to an 8-bit unsigned value by clamping to the range
-// 0-255.
-inline unsigned char ClampTo8(int a) {
- if (static_cast<unsigned>(a) < 256)
- return a; // Avoid the extra check in the common case.
- if (a < 0)
- return 0;
- return 255;
-}
-
-// Stores a list of rows in a circular buffer. The usage is you write into it
-// by calling AdvanceRow. It will keep track of which row in the buffer it
-// should use next, and the total number of rows added.
-class CircularRowBuffer {
- public:
- // The number of pixels in each row is given in |source_row_pixel_width|.
- // The maximum number of rows needed in the buffer is |max_y_filter_size|
- // (we only need to store enough rows for the biggest filter).
- //
- // We use the |first_input_row| to compute the coordinates of all of the
- // following rows returned by Advance().
- CircularRowBuffer(int dest_row_pixel_width, int max_y_filter_size,
- int first_input_row)
- : row_byte_width_(dest_row_pixel_width * 4),
- num_rows_(max_y_filter_size),
- next_row_(0),
- next_row_coordinate_(first_input_row) {
- buffer_.resize(row_byte_width_ * max_y_filter_size);
- row_addresses_.resize(num_rows_);
- }
-
- // Moves to the next row in the buffer, returning a pointer to the beginning
- // of it.
- unsigned char* AdvanceRow() {
- unsigned char* row = &buffer_[next_row_ * row_byte_width_];
- next_row_coordinate_++;
-
- // Set the pointer to the next row to use, wrapping around if necessary.
- next_row_++;
- if (next_row_ == num_rows_)
- next_row_ = 0;
- return row;
- }
-
- // Returns a pointer to an "unrolled" array of rows. These rows will start
- // at the y coordinate placed into |*first_row_index| and will continue in
- // order for the maximum number of rows in this circular buffer.
- //
- // The |first_row_index_| may be negative. This means the circular buffer
- // starts before the top of the image (it hasn't been filled yet).
- unsigned char* const* GetRowAddresses(int* first_row_index) {
- // Example for a 4-element circular buffer holding coords 6-9.
- // Row 0 Coord 8
- // Row 1 Coord 9
- // Row 2 Coord 6 <- next_row_ = 2, next_row_coordinate_ = 10.
- // Row 3 Coord 7
- //
- // The "next" row is also the first (lowest) coordinate. This computation
- // may yield a negative value, but that's OK, the math will work out
- // since the user of this buffer will compute the offset relative
- // to the first_row_index and the negative rows will never be used.
- *first_row_index = next_row_coordinate_ - num_rows_;
-
- int cur_row = next_row_;
- for (int i = 0; i < num_rows_; i++) {
- row_addresses_[i] = &buffer_[cur_row * row_byte_width_];
-
- // Advance to the next row, wrapping if necessary.
- cur_row++;
- if (cur_row == num_rows_)
- cur_row = 0;
- }
- return &row_addresses_[0];
- }
-
- private:
- // The buffer storing the rows. They are packed, each one row_byte_width_.
- std::vector<unsigned char> buffer_;
-
- // Number of bytes per row in the |buffer_|.
- int row_byte_width_;
-
- // The number of rows available in the buffer.
- int num_rows_;
-
- // The next row index we should write into. This wraps around as the
- // circular buffer is used.
- int next_row_;
-
- // The y coordinate of the |next_row_|. This is incremented each time a
- // new row is appended and does not wrap.
- int next_row_coordinate_;
-
- // Buffer used by GetRowAddresses().
- std::vector<unsigned char*> row_addresses_;
-};
-
-} // namespace
-
-// Convolves horizontally along a single row. The row data is given in
-// |src_data| and continues for the [begin, end) of the filter.
-template<bool has_alpha>
-void ConvolveHorizontally(const unsigned char* src_data,
- const ConvolutionFilter1D& filter,
- unsigned char* out_row) {
- int num_values = filter.num_values();
- // Loop over each pixel on this row in the output image.
- for (int out_x = 0; out_x < num_values; out_x++) {
- // Get the filter that determines the current output pixel.
- int filter_offset, filter_length;
- const ConvolutionFilter1D::Fixed* filter_values =
- filter.FilterForValue(out_x, &filter_offset, &filter_length);
-
- // Compute the first pixel in this row that the filter affects. It will
- // touch |filter_length| pixels (4 bytes each) after this.
- const unsigned char* row_to_filter = &src_data[filter_offset * 4];
-
- // Apply the filter to the row to get the destination pixel in |accum|.
- int accum[4] = {0};
- for (int filter_x = 0; filter_x < filter_length; filter_x++) {
- ConvolutionFilter1D::Fixed cur_filter = filter_values[filter_x];
- accum[0] += cur_filter * row_to_filter[filter_x * 4 + R_OFFSET_IDX];
- accum[1] += cur_filter * row_to_filter[filter_x * 4 + G_OFFSET_IDX];
- accum[2] += cur_filter * row_to_filter[filter_x * 4 + B_OFFSET_IDX];
- if (has_alpha)
- accum[3] += cur_filter * row_to_filter[filter_x * 4 + A_OFFSET_IDX];
- }
-
- // Bring this value back in range. All of the filter scaling factors
- // are in fixed point with kShiftBits bits of fractional part.
- accum[0] >>= ConvolutionFilter1D::kShiftBits;
- accum[1] >>= ConvolutionFilter1D::kShiftBits;
- accum[2] >>= ConvolutionFilter1D::kShiftBits;
- if (has_alpha)
- accum[3] >>= ConvolutionFilter1D::kShiftBits;
-
- // Store the new pixel.
- out_row[out_x * 4 + R_OFFSET_IDX] = ClampTo8(accum[0]);
- out_row[out_x * 4 + G_OFFSET_IDX] = ClampTo8(accum[1]);
- out_row[out_x * 4 + B_OFFSET_IDX] = ClampTo8(accum[2]);
- if (has_alpha)
- out_row[out_x * 4 + A_OFFSET_IDX] = ClampTo8(accum[3]);
- }
-}
-
-// Does vertical convolution to produce one output row. The filter values and
-// length are given in the first two parameters. These are applied to each
-// of the rows pointed to in the |source_data_rows| array, with each row
-// being |pixel_width| wide.
-//
-// The output must have room for |pixel_width * 4| bytes.
-template<bool has_alpha>
-void ConvolveVertically(const ConvolutionFilter1D::Fixed* filter_values,
- int filter_length,
- unsigned char* const* source_data_rows,
- int pixel_width,
- unsigned char* out_row) {
- // We go through each column in the output and do a vertical convolution,
- // generating one output pixel each time.
- for (int out_x = 0; out_x < pixel_width; out_x++) {
- // Compute the number of bytes over in each row that the current column
- // we're convolving starts at. The pixel will cover the next 4 bytes.
- int byte_offset = out_x * 4;
-
- // Apply the filter to one column of pixels.
- int accum[4] = {0};
- for (int filter_y = 0; filter_y < filter_length; filter_y++) {
- ConvolutionFilter1D::Fixed cur_filter = filter_values[filter_y];
- accum[0] += cur_filter
- * source_data_rows[filter_y][byte_offset + R_OFFSET_IDX];
- accum[1] += cur_filter
- * source_data_rows[filter_y][byte_offset + G_OFFSET_IDX];
- accum[2] += cur_filter
- * source_data_rows[filter_y][byte_offset + B_OFFSET_IDX];
- if (has_alpha)
- accum[3] += cur_filter
- * source_data_rows[filter_y][byte_offset + A_OFFSET_IDX];
- }
-
- // Bring this value back in range. All of the filter scaling factors
- // are in fixed point with kShiftBits bits of precision.
- accum[0] >>= ConvolutionFilter1D::kShiftBits;
- accum[1] >>= ConvolutionFilter1D::kShiftBits;
- accum[2] >>= ConvolutionFilter1D::kShiftBits;
- if (has_alpha)
- accum[3] >>= ConvolutionFilter1D::kShiftBits;
-
- // Store the new pixel.
- out_row[byte_offset + R_OFFSET_IDX] = ClampTo8(accum[0]);
- out_row[byte_offset + G_OFFSET_IDX] = ClampTo8(accum[1]);
- out_row[byte_offset + B_OFFSET_IDX] = ClampTo8(accum[2]);
- if (has_alpha) {
- unsigned char alpha = ClampTo8(accum[3]);
-
- // Make sure the alpha channel doesn't come out smaller than any of the
- // color channels. We use premultipled alpha channels, so this should
- // never happen, but rounding errors will cause this from time to time.
- // These "impossible" colors will cause overflows (and hence random pixel
- // values) when the resulting bitmap is drawn to the screen.
- //
- // We only need to do this when generating the final output row (here).
- int max_color_channel = std::max(out_row[byte_offset + R_OFFSET_IDX],
- std::max(out_row[byte_offset + G_OFFSET_IDX], out_row[byte_offset + B_OFFSET_IDX]));
- if (alpha < max_color_channel)
- out_row[byte_offset + A_OFFSET_IDX] = max_color_channel;
- else
- out_row[byte_offset + A_OFFSET_IDX] = alpha;
- } else {
- // No alpha channel, the image is opaque.
- out_row[byte_offset + A_OFFSET_IDX] = 0xff;
- }
- }
-}
-
-void ConvolveVertically(const ConvolutionFilter1D::Fixed* filter_values,
- int filter_length,
- unsigned char* const* source_data_rows,
- int pixel_width, unsigned char* out_row,
- bool has_alpha, bool use_simd) {
-
-#if defined(USE_SSE2) || defined(_MIPS_ARCH_LOONGSON3A)
- // If the binary was not built with SSE2 support, we had to fallback to C version.
- if (use_simd) {
- ConvolveVertically_SIMD(filter_values, filter_length,
- source_data_rows,
- pixel_width,
- out_row, has_alpha);
- } else
-#endif
- {
- if (has_alpha) {
- ConvolveVertically<true>(filter_values, filter_length,
- source_data_rows,
- pixel_width,
- out_row);
- } else {
- ConvolveVertically<false>(filter_values, filter_length,
- source_data_rows,
- pixel_width,
- out_row);
- }
- }
-}
-
-void ConvolveHorizontally(const unsigned char* src_data,
- const ConvolutionFilter1D& filter,
- unsigned char* out_row,
- bool has_alpha, bool use_simd) {
- int width = filter.num_values();
- int processed = 0;
-#if defined(USE_SSE2) || defined(_MIPS_ARCH_LOONGSON3A)
- int simd_width = width & ~3;
- if (use_simd && simd_width) {
- // SIMD implementation works with 4 pixels at a time.
- // Therefore we process as much as we can using SSE and then use
- // C implementation for leftovers
- ConvolveHorizontally_SIMD(src_data, filter, out_row);
- processed = simd_width;
- }
-#endif
-
- if (width > processed) {
-#if defined(_MIPS_ARCH_LOONGSON3A)
- ConvolveHorizontally1_LS3(src_data, filter, out_row);
-#else
- if (has_alpha) {
- ConvolveHorizontally<true>(src_data, filter, out_row);
- } else {
- ConvolveHorizontally<false>(src_data, filter, out_row);
- }
-#endif
- }
-}
-
-// ConvolutionFilter1D ---------------------------------------------------------
-
-ConvolutionFilter1D::ConvolutionFilter1D()
- : max_filter_(0) {
-}
-
-ConvolutionFilter1D::~ConvolutionFilter1D() {
-}
-
-void ConvolutionFilter1D::AddFilter(int filter_offset,
- const float* filter_values,
- int filter_length) {
- SkASSERT(filter_length > 0);
-
- std::vector<Fixed> fixed_values;
- fixed_values.reserve(filter_length);
-
- for (int i = 0; i < filter_length; ++i)
- fixed_values.push_back(FloatToFixed(filter_values[i]));
-
- AddFilter(filter_offset, &fixed_values[0], filter_length);
-}
-
-void ConvolutionFilter1D::AddFilter(int filter_offset,
- const Fixed* filter_values,
- int filter_length) {
- // It is common for leading/trailing filter values to be zeros. In such
- // cases it is beneficial to only store the central factors.
- // For a scaling to 1/4th in each dimension using a Lanczos-2 filter on
- // a 1080p image this optimization gives a ~10% speed improvement.
- int first_non_zero = 0;
- while (first_non_zero < filter_length && filter_values[first_non_zero] == 0)
- first_non_zero++;
-
- if (first_non_zero < filter_length) {
- // Here we have at least one non-zero factor.
- int last_non_zero = filter_length - 1;
- while (last_non_zero >= 0 && filter_values[last_non_zero] == 0)
- last_non_zero--;
-
- filter_offset += first_non_zero;
- filter_length = last_non_zero + 1 - first_non_zero;
- SkASSERT(filter_length > 0);
-
- for (int i = first_non_zero; i <= last_non_zero; i++)
- filter_values_.push_back(filter_values[i]);
- } else {
- // Here all the factors were zeroes.
- filter_length = 0;
- }
-
- FilterInstance instance;
-
- // We pushed filter_length elements onto filter_values_
- instance.data_location = (static_cast<int>(filter_values_.size()) -
- filter_length);
- instance.offset = filter_offset;
- instance.length = filter_length;
- filters_.push_back(instance);
-
- max_filter_ = std::max(max_filter_, filter_length);
-}
-
-void BGRAConvolve2D(const unsigned char* source_data,
- int source_byte_row_stride,
- bool source_has_alpha,
- const ConvolutionFilter1D& filter_x,
- const ConvolutionFilter1D& filter_y,
- int output_byte_row_stride,
- unsigned char* output) {
- bool use_simd = Factory::HasSSE2();
-
-#if !defined(USE_SSE2)
- // Even we have runtime support for SSE2 instructions, since the binary
- // was not built with SSE2 support, we had to fallback to C version.
- use_simd = false;
-#endif
-
-#if defined(_MIPS_ARCH_LOONGSON3A)
- use_simd = true;
-#endif
-
-
- int max_y_filter_size = filter_y.max_filter();
-
- // The next row in the input that we will generate a horizontally
- // convolved row for. If the filter doesn't start at the beginning of the
- // image (this is the case when we are only resizing a subset), then we
- // don't want to generate any output rows before that. Compute the starting
- // row for convolution as the first pixel for the first vertical filter.
- int filter_offset, filter_length;
- const ConvolutionFilter1D::Fixed* filter_values =
- filter_y.FilterForValue(0, &filter_offset, &filter_length);
- int next_x_row = filter_offset;
-
- // We loop over each row in the input doing a horizontal convolution. This
- // will result in a horizontally convolved image. We write the results into
- // a circular buffer of convolved rows and do vertical convolution as rows
- // are available. This prevents us from having to store the entire
- // intermediate image and helps cache coherency.
- // We will need four extra rows to allow horizontal convolution could be done
- // simultaneously. We also padding each row in row buffer to be aligned-up to
- // 16 bytes.
- // TODO(jiesun): We do not use aligned load from row buffer in vertical
- // convolution pass yet. Somehow Windows does not like it.
- int row_buffer_width = (filter_x.num_values() + 15) & ~0xF;
- int row_buffer_height = max_y_filter_size + (use_simd ? 4 : 0);
- CircularRowBuffer row_buffer(row_buffer_width,
- row_buffer_height,
- filter_offset);
-
- // Loop over every possible output row, processing just enough horizontal
- // convolutions to run each subsequent vertical convolution.
- SkASSERT(output_byte_row_stride >= filter_x.num_values() * 4);
- int num_output_rows = filter_y.num_values();
- int pixel_width = filter_x.num_values();
-
-
- // We need to check which is the last line to convolve before we advance 4
- // lines in one iteration.
- int last_filter_offset, last_filter_length;
- // SSE2 can access up to 3 extra pixels past the end of the
- // buffer. At the bottom of the image, we have to be careful
- // not to access data past the end of the buffer. Normally
- // we fall back to the C++ implementation for the last row.
- // If the last row is less than 3 pixels wide, we may have to fall
- // back to the C++ version for more rows. Compute how many
- // rows we need to avoid the SSE implementation for here.
- filter_x.FilterForValue(filter_x.num_values() - 1, &last_filter_offset,
- &last_filter_length);
-#if defined(USE_SSE2) || defined(_MIPS_ARCH_LOONGSON3A)
- int avoid_simd_rows = 1 + 3 /
- (last_filter_offset + last_filter_length);
-#endif
- filter_y.FilterForValue(num_output_rows - 1, &last_filter_offset,
- &last_filter_length);
-
- for (int out_y = 0; out_y < num_output_rows; out_y++) {
- filter_values = filter_y.FilterForValue(out_y,
- &filter_offset, &filter_length);
-
- // Generate output rows until we have enough to run the current filter.
- if (use_simd) {
-#if defined(USE_SSE2) || defined(_MIPS_ARCH_LOONGSON3A)
- // We don't want to process too much rows in batches of 4 because
- // we can go out-of-bounds at the end
- while (next_x_row < filter_offset + filter_length) {
- if (next_x_row + 3 < last_filter_offset + last_filter_length -
- avoid_simd_rows) {
- const unsigned char* src[4];
- unsigned char* out_row[4];
- for (int i = 0; i < 4; ++i) {
- src[i] = &source_data[(next_x_row + i) * source_byte_row_stride];
- out_row[i] = row_buffer.AdvanceRow();
- }
- ConvolveHorizontally4_SIMD(src, filter_x, out_row);
- next_x_row += 4;
- } else {
- // Check if we need to avoid SSE2 for this row.
- if (next_x_row < last_filter_offset + last_filter_length -
- avoid_simd_rows) {
- ConvolveHorizontally_SIMD(
- &source_data[next_x_row * source_byte_row_stride],
- filter_x, row_buffer.AdvanceRow());
- } else {
- if (source_has_alpha) {
- ConvolveHorizontally<true>(
- &source_data[next_x_row * source_byte_row_stride],
- filter_x, row_buffer.AdvanceRow());
- } else {
- ConvolveHorizontally<false>(
- &source_data[next_x_row * source_byte_row_stride],
- filter_x, row_buffer.AdvanceRow());
- }
- }
- next_x_row++;
- }
- }
-#endif
- } else {
- while (next_x_row < filter_offset + filter_length) {
- if (source_has_alpha) {
- ConvolveHorizontally<true>(
- &source_data[next_x_row * source_byte_row_stride],
- filter_x, row_buffer.AdvanceRow());
- } else {
- ConvolveHorizontally<false>(
- &source_data[next_x_row * source_byte_row_stride],
- filter_x, row_buffer.AdvanceRow());
- }
- next_x_row++;
- }
- }
-
- // Compute where in the output image this row of final data will go.
- unsigned char* cur_output_row = &output[out_y * output_byte_row_stride];
-
- // Get the list of rows that the circular buffer has, in order.
- int first_row_in_circular_buffer;
- unsigned char* const* rows_to_convolve =
- row_buffer.GetRowAddresses(&first_row_in_circular_buffer);
-
- // Now compute the start of the subset of those rows that the filter
- // needs.
- unsigned char* const* first_row_for_filter =
- &rows_to_convolve[filter_offset - first_row_in_circular_buffer];
-
- ConvolveVertically(filter_values, filter_length,
- first_row_for_filter, pixel_width,
- cur_output_row, source_has_alpha, use_simd);
- }
-}
-
-} // namespace skia