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authorMatt A. Tobin <email@mattatobin.com>2021-11-22 19:25:48 -0500
committerMatt A. Tobin <email@mattatobin.com>2021-11-22 19:25:48 -0500
commitd177d011148982c3d4640584ff88421384ada749 (patch)
tree6ff90e2275c85e6fdb854c07c3f9c271d5f2ebcb /system/graphics/2d/Triangle.h
parent96d206e2eb803f71b02ae5a8ff62730d2f053c09 (diff)
downloadaura-central-d177d011148982c3d4640584ff88421384ada749.tar.gz
Issue %3005 - Move gfx/ to system/graphics
Diffstat (limited to 'system/graphics/2d/Triangle.h')
-rw-r--r--system/graphics/2d/Triangle.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/system/graphics/2d/Triangle.h b/system/graphics/2d/Triangle.h
new file mode 100644
index 000000000..c667abe47
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+++ b/system/graphics/2d/Triangle.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TRIANGLE_H
+#define MOZILLA_GFX_TRIANGLE_H
+
+#include <algorithm>
+
+#include "mozilla/Move.h"
+#include "Point.h"
+#include "Rect.h"
+
+namespace mozilla {
+namespace gfx {
+
+/**
+ * A simple triangle data structure.
+ */
+template<class Units, class F = Float>
+struct TriangleTyped
+{
+ PointTyped<Units, F> p1, p2, p3;
+ F width, height;
+
+ TriangleTyped()
+ : p1(), p2(), p3() {}
+
+ TriangleTyped(PointTyped<Units, F> aP1,
+ PointTyped<Units, F> aP2,
+ PointTyped<Units, F> aP3)
+ : p1(aP1), p2(aP2), p3(aP3) {}
+
+ RectTyped<Units, F> BoundingBox() const
+ {
+ F minX = std::min(std::min(p1.x, p2.x), p3.x);
+ F maxX = std::max(std::max(p1.x, p2.x), p3.x);
+
+ F minY = std::min(std::min(p1.y, p2.y), p3.y);
+ F maxY = std::max(std::max(p1.y, p2.y), p3.y);
+
+ return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY);
+ }
+};
+
+typedef TriangleTyped<UnknownUnits, Float> Triangle;
+
+template<class Units, class F = Float>
+struct TexturedTriangleTyped : public TriangleTyped<Units, F>
+{
+ explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle)
+ : TriangleTyped<Units, F>(aTriangle) {}
+
+ explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle)
+ : TriangleTyped<Units, F>(Move(aTriangle)) {}
+
+ TriangleTyped<Units, F> textureCoords;
+};
+
+typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle;
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TRIANGLE_H */