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author | Matt A. Tobin <email@mattatobin.com> | 2021-11-22 19:25:48 -0500 |
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committer | Matt A. Tobin <email@mattatobin.com> | 2021-11-22 19:25:48 -0500 |
commit | d177d011148982c3d4640584ff88421384ada749 (patch) | |
tree | 6ff90e2275c85e6fdb854c07c3f9c271d5f2ebcb /system/graphics/2d/Triangle.h | |
parent | 96d206e2eb803f71b02ae5a8ff62730d2f053c09 (diff) | |
download | aura-central-d177d011148982c3d4640584ff88421384ada749.tar.gz |
Issue %3005 - Move gfx/ to system/graphics
Diffstat (limited to 'system/graphics/2d/Triangle.h')
-rw-r--r-- | system/graphics/2d/Triangle.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/system/graphics/2d/Triangle.h b/system/graphics/2d/Triangle.h new file mode 100644 index 000000000..c667abe47 --- /dev/null +++ b/system/graphics/2d/Triangle.h @@ -0,0 +1,66 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TRIANGLE_H +#define MOZILLA_GFX_TRIANGLE_H + +#include <algorithm> + +#include "mozilla/Move.h" +#include "Point.h" +#include "Rect.h" + +namespace mozilla { +namespace gfx { + +/** + * A simple triangle data structure. + */ +template<class Units, class F = Float> +struct TriangleTyped +{ + PointTyped<Units, F> p1, p2, p3; + F width, height; + + TriangleTyped() + : p1(), p2(), p3() {} + + TriangleTyped(PointTyped<Units, F> aP1, + PointTyped<Units, F> aP2, + PointTyped<Units, F> aP3) + : p1(aP1), p2(aP2), p3(aP3) {} + + RectTyped<Units, F> BoundingBox() const + { + F minX = std::min(std::min(p1.x, p2.x), p3.x); + F maxX = std::max(std::max(p1.x, p2.x), p3.x); + + F minY = std::min(std::min(p1.y, p2.y), p3.y); + F maxY = std::max(std::max(p1.y, p2.y), p3.y); + + return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY); + } +}; + +typedef TriangleTyped<UnknownUnits, Float> Triangle; + +template<class Units, class F = Float> +struct TexturedTriangleTyped : public TriangleTyped<Units, F> +{ + explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle) + : TriangleTyped<Units, F>(aTriangle) {} + + explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle) + : TriangleTyped<Units, F>(Move(aTriangle)) {} + + TriangleTyped<Units, F> textureCoords; +}; + +typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle; + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_TRIANGLE_H */ |