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authorMatt A. Tobin <email@mattatobin.com>2021-11-22 19:25:48 -0500
committerMatt A. Tobin <email@mattatobin.com>2021-11-22 19:25:48 -0500
commitd177d011148982c3d4640584ff88421384ada749 (patch)
tree6ff90e2275c85e6fdb854c07c3f9c271d5f2ebcb /system/graphics/2d/HelpersSkia.h
parent96d206e2eb803f71b02ae5a8ff62730d2f053c09 (diff)
downloadaura-central-d177d011148982c3d4640584ff88421384ada749.tar.gz
Issue %3005 - Move gfx/ to system/graphics
Diffstat (limited to 'system/graphics/2d/HelpersSkia.h')
-rw-r--r--system/graphics/2d/HelpersSkia.h396
1 files changed, 396 insertions, 0 deletions
diff --git a/system/graphics/2d/HelpersSkia.h b/system/graphics/2d/HelpersSkia.h
new file mode 100644
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+++ b/system/graphics/2d/HelpersSkia.h
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_HELPERSSKIA_H_
+#define MOZILLA_GFX_HELPERSSKIA_H_
+
+#include "2D.h"
+#include "skia/include/core/SkCanvas.h"
+#include "skia/include/effects/SkDashPathEffect.h"
+#include "skia/include/core/SkShader.h"
+#ifdef USE_SKIA_GPU
+#include "skia/include/gpu/GrTypes.h"
+#endif
+#include "mozilla/Assertions.h"
+#include <vector>
+#include "nsDebug.h"
+
+namespace mozilla {
+namespace gfx {
+
+static inline SkColorType
+GfxFormatToSkiaColorType(SurfaceFormat format)
+{
+ switch (format)
+ {
+ case SurfaceFormat::B8G8R8A8:
+ return kBGRA_8888_SkColorType;
+ case SurfaceFormat::B8G8R8X8:
+ // We probably need to do something here.
+ return kBGRA_8888_SkColorType;
+ case SurfaceFormat::R5G6B5_UINT16:
+ return kRGB_565_SkColorType;
+ case SurfaceFormat::A8:
+ return kAlpha_8_SkColorType;
+ default:
+ return kRGBA_8888_SkColorType;
+ }
+}
+
+static inline SurfaceFormat
+SkiaColorTypeToGfxFormat(SkColorType aColorType, SkAlphaType aAlphaType = kPremul_SkAlphaType)
+{
+ switch (aColorType)
+ {
+ case kBGRA_8888_SkColorType:
+ return aAlphaType == kOpaque_SkAlphaType ?
+ SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8;
+ case kRGB_565_SkColorType:
+ return SurfaceFormat::R5G6B5_UINT16;
+ case kAlpha_8_SkColorType:
+ return SurfaceFormat::A8;
+ default:
+ return SurfaceFormat::B8G8R8A8;
+ }
+}
+
+static inline SkAlphaType
+GfxFormatToSkiaAlphaType(SurfaceFormat format)
+{
+ switch (format)
+ {
+ case SurfaceFormat::B8G8R8X8:
+ case SurfaceFormat::R5G6B5_UINT16:
+ return kOpaque_SkAlphaType;
+ default:
+ return kPremul_SkAlphaType;
+ }
+}
+
+static inline SkImageInfo
+MakeSkiaImageInfo(const IntSize& aSize, SurfaceFormat aFormat)
+{
+ return SkImageInfo::Make(aSize.width, aSize.height,
+ GfxFormatToSkiaColorType(aFormat),
+ GfxFormatToSkiaAlphaType(aFormat));
+}
+
+#ifdef USE_SKIA_GPU
+static inline GrPixelConfig
+GfxFormatToGrConfig(SurfaceFormat format)
+{
+ switch (format)
+ {
+ case SurfaceFormat::B8G8R8A8:
+ return kBGRA_8888_GrPixelConfig;
+ case SurfaceFormat::B8G8R8X8:
+ // We probably need to do something here.
+ return kBGRA_8888_GrPixelConfig;
+ case SurfaceFormat::R5G6B5_UINT16:
+ return kRGB_565_GrPixelConfig;
+ case SurfaceFormat::A8:
+ return kAlpha_8_GrPixelConfig;
+ default:
+ return kRGBA_8888_GrPixelConfig;
+ }
+
+}
+#endif
+static inline void
+GfxMatrixToSkiaMatrix(const Matrix& mat, SkMatrix& retval)
+{
+ retval.setAll(SkFloatToScalar(mat._11), SkFloatToScalar(mat._21), SkFloatToScalar(mat._31),
+ SkFloatToScalar(mat._12), SkFloatToScalar(mat._22), SkFloatToScalar(mat._32),
+ 0, 0, SK_Scalar1);
+}
+
+static inline void
+GfxMatrixToSkiaMatrix(const Matrix4x4& aMatrix, SkMatrix& aResult)
+{
+ aResult.setAll(SkFloatToScalar(aMatrix._11), SkFloatToScalar(aMatrix._21), SkFloatToScalar(aMatrix._41),
+ SkFloatToScalar(aMatrix._12), SkFloatToScalar(aMatrix._22), SkFloatToScalar(aMatrix._42),
+ SkFloatToScalar(aMatrix._14), SkFloatToScalar(aMatrix._24), SkFloatToScalar(aMatrix._44));
+}
+
+static inline SkPaint::Cap
+CapStyleToSkiaCap(CapStyle aCap)
+{
+ switch (aCap)
+ {
+ case CapStyle::BUTT:
+ return SkPaint::kButt_Cap;
+ case CapStyle::ROUND:
+ return SkPaint::kRound_Cap;
+ case CapStyle::SQUARE:
+ return SkPaint::kSquare_Cap;
+ }
+ return SkPaint::kDefault_Cap;
+}
+
+static inline SkPaint::Join
+JoinStyleToSkiaJoin(JoinStyle aJoin)
+{
+ switch (aJoin)
+ {
+ case JoinStyle::BEVEL:
+ return SkPaint::kBevel_Join;
+ case JoinStyle::ROUND:
+ return SkPaint::kRound_Join;
+ case JoinStyle::MITER:
+ case JoinStyle::MITER_OR_BEVEL:
+ return SkPaint::kMiter_Join;
+ }
+ return SkPaint::kDefault_Join;
+}
+
+static inline bool
+StrokeOptionsToPaint(SkPaint& aPaint, const StrokeOptions &aOptions)
+{
+ // Skia renders 0 width strokes with a width of 1 (and in black),
+ // so we should just skip the draw call entirely.
+ // Skia does not handle non-finite line widths.
+ if (!aOptions.mLineWidth || !IsFinite(aOptions.mLineWidth)) {
+ return false;
+ }
+ aPaint.setStrokeWidth(SkFloatToScalar(aOptions.mLineWidth));
+ aPaint.setStrokeMiter(SkFloatToScalar(aOptions.mMiterLimit));
+ aPaint.setStrokeCap(CapStyleToSkiaCap(aOptions.mLineCap));
+ aPaint.setStrokeJoin(JoinStyleToSkiaJoin(aOptions.mLineJoin));
+
+ if (aOptions.mDashLength > 0) {
+ // Skia only supports dash arrays that are multiples of 2.
+ uint32_t dashCount;
+
+ if (aOptions.mDashLength % 2 == 0) {
+ dashCount = aOptions.mDashLength;
+ } else {
+ dashCount = aOptions.mDashLength * 2;
+ }
+
+ std::vector<SkScalar> pattern;
+ pattern.resize(dashCount);
+
+ for (uint32_t i = 0; i < dashCount; i++) {
+ pattern[i] = SkFloatToScalar(aOptions.mDashPattern[i % aOptions.mDashLength]);
+ }
+
+ sk_sp<SkPathEffect> dash = SkDashPathEffect::Make(&pattern.front(),
+ dashCount,
+ SkFloatToScalar(aOptions.mDashOffset));
+ aPaint.setPathEffect(dash);
+ }
+
+ aPaint.setStyle(SkPaint::kStroke_Style);
+ return true;
+}
+
+static inline SkBlendMode
+GfxOpToSkiaOp(CompositionOp op)
+{
+ switch (op)
+ {
+ case CompositionOp::OP_OVER:
+ return SkBlendMode::kSrcOver;
+ case CompositionOp::OP_ADD:
+ return SkBlendMode::kPlus;
+ case CompositionOp::OP_ATOP:
+ return SkBlendMode::kSrcATop;
+ case CompositionOp::OP_OUT:
+ return SkBlendMode::kSrcOut;
+ case CompositionOp::OP_IN:
+ return SkBlendMode::kSrcIn;
+ case CompositionOp::OP_SOURCE:
+ return SkBlendMode::kSrc;
+ case CompositionOp::OP_DEST_IN:
+ return SkBlendMode::kDstIn;
+ case CompositionOp::OP_DEST_OUT:
+ return SkBlendMode::kDstOut;
+ case CompositionOp::OP_DEST_OVER:
+ return SkBlendMode::kDstOver;
+ case CompositionOp::OP_DEST_ATOP:
+ return SkBlendMode::kDstATop;
+ case CompositionOp::OP_XOR:
+ return SkBlendMode::kXor;
+ case CompositionOp::OP_MULTIPLY:
+ return SkBlendMode::kMultiply;
+ case CompositionOp::OP_SCREEN:
+ return SkBlendMode::kScreen;
+ case CompositionOp::OP_OVERLAY:
+ return SkBlendMode::kOverlay;
+ case CompositionOp::OP_DARKEN:
+ return SkBlendMode::kDarken;
+ case CompositionOp::OP_LIGHTEN:
+ return SkBlendMode::kLighten;
+ case CompositionOp::OP_COLOR_DODGE:
+ return SkBlendMode::kColorDodge;
+ case CompositionOp::OP_COLOR_BURN:
+ return SkBlendMode::kColorBurn;
+ case CompositionOp::OP_HARD_LIGHT:
+ return SkBlendMode::kHardLight;
+ case CompositionOp::OP_SOFT_LIGHT:
+ return SkBlendMode::kSoftLight;
+ case CompositionOp::OP_DIFFERENCE:
+ return SkBlendMode::kDifference;
+ case CompositionOp::OP_EXCLUSION:
+ return SkBlendMode::kExclusion;
+ case CompositionOp::OP_HUE:
+ return SkBlendMode::kHue;
+ case CompositionOp::OP_SATURATION:
+ return SkBlendMode::kSaturation;
+ case CompositionOp::OP_COLOR:
+ return SkBlendMode::kColor;
+ case CompositionOp::OP_LUMINOSITY:
+ return SkBlendMode::kLuminosity;
+ default:
+ return SkBlendMode::kSrcOver;
+ }
+}
+
+/* There's quite a bit of inconsistency about
+ * whether float colors should be rounded with .5f.
+ * We choose to do it to match cairo which also
+ * happens to match the Direct3D specs */
+static inline U8CPU ColorFloatToByte(Float color)
+{
+ //XXX: do a better job converting to int
+ return U8CPU(color*255.f + .5f);
+};
+
+static inline SkColor ColorToSkColor(const Color &color, Float aAlpha)
+{
+ return SkColorSetARGB(ColorFloatToByte(color.a*aAlpha), ColorFloatToByte(color.r),
+ ColorFloatToByte(color.g), ColorFloatToByte(color.b));
+}
+
+static inline SkPoint
+PointToSkPoint(const Point &aPoint)
+{
+ return SkPoint::Make(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y));
+}
+
+static inline SkRect
+RectToSkRect(const Rect& aRect)
+{
+ return SkRect::MakeXYWH(SkFloatToScalar(aRect.x), SkFloatToScalar(aRect.y),
+ SkFloatToScalar(aRect.width), SkFloatToScalar(aRect.height));
+}
+
+static inline SkRect
+IntRectToSkRect(const IntRect& aRect)
+{
+ return SkRect::MakeXYWH(SkIntToScalar(aRect.x), SkIntToScalar(aRect.y),
+ SkIntToScalar(aRect.width), SkIntToScalar(aRect.height));
+}
+
+static inline SkIRect
+RectToSkIRect(const Rect& aRect)
+{
+ return SkIRect::MakeXYWH(int32_t(aRect.x), int32_t(aRect.y),
+ int32_t(aRect.width), int32_t(aRect.height));
+}
+
+static inline SkIRect
+IntRectToSkIRect(const IntRect& aRect)
+{
+ return SkIRect::MakeXYWH(aRect.x, aRect.y, aRect.width, aRect.height);
+}
+
+static inline Point
+SkPointToPoint(const SkPoint &aPoint)
+{
+ return Point(SkScalarToFloat(aPoint.x()), SkScalarToFloat(aPoint.y()));
+}
+
+static inline Rect
+SkRectToRect(const SkRect &aRect)
+{
+ return Rect(SkScalarToFloat(aRect.x()), SkScalarToFloat(aRect.y()),
+ SkScalarToFloat(aRect.width()), SkScalarToFloat(aRect.height()));
+}
+
+static inline SkShader::TileMode
+ExtendModeToTileMode(ExtendMode aMode, Axis aAxis)
+{
+ switch (aMode)
+ {
+ case ExtendMode::CLAMP:
+ return SkShader::kClamp_TileMode;
+ case ExtendMode::REPEAT:
+ return SkShader::kRepeat_TileMode;
+ case ExtendMode::REFLECT:
+ return SkShader::kMirror_TileMode;
+ case ExtendMode::REPEAT_X:
+ {
+ return aAxis == Axis::X_AXIS
+ ? SkShader::kRepeat_TileMode
+ : SkShader::kClamp_TileMode;
+ }
+ case ExtendMode::REPEAT_Y:
+ {
+ return aAxis == Axis::Y_AXIS
+ ? SkShader::kRepeat_TileMode
+ : SkShader::kClamp_TileMode;
+ }
+ }
+ return SkShader::kClamp_TileMode;
+}
+
+static inline SkPaint::Hinting
+GfxHintingToSkiaHinting(FontHinting aHinting)
+{
+ switch (aHinting) {
+ case FontHinting::NONE:
+ return SkPaint::kNo_Hinting;
+ case FontHinting::LIGHT:
+ return SkPaint::kSlight_Hinting;
+ case FontHinting::NORMAL:
+ return SkPaint::kNormal_Hinting;
+ case FontHinting::FULL:
+ return SkPaint::kFull_Hinting;
+ }
+ return SkPaint::kNormal_Hinting;
+}
+
+static inline FillRule GetFillRule(SkPath::FillType aFillType)
+{
+ switch (aFillType)
+ {
+ case SkPath::kWinding_FillType:
+ return FillRule::FILL_WINDING;
+ case SkPath::kEvenOdd_FillType:
+ return FillRule::FILL_EVEN_ODD;
+ case SkPath::kInverseWinding_FillType:
+ case SkPath::kInverseEvenOdd_FillType:
+ default:
+ NS_WARNING("Unsupported fill type\n");
+ break;
+ }
+
+ return FillRule::FILL_EVEN_ODD;
+}
+
+/**
+ * Returns true if the canvas is backed by pixels. Returns false if the canvas
+ * wraps an SkPDFDocument, for example.
+ *
+ * Note: It is not clear whether the test used to implement this function may
+ * result in it returning false in some circumstances even when the canvas
+ * _is_ pixel backed. In other words maybe it is possible for such a canvas to
+ * have kUnknown_SkPixelGeometry?
+ */
+static inline bool IsBackedByPixels(const SkCanvas* aCanvas)
+{
+ SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
+ if (!aCanvas->getProps(&props) ||
+ props.pixelGeometry() == kUnknown_SkPixelGeometry) {
+ return false;
+ }
+ return true;
+}
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_HELPERSSKIA_H_ */