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author | Jeremy Andrews <athenian200@outlook.com> | 2021-09-26 12:50:43 -0500 |
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committer | Jeremy Andrews <athenian200@outlook.com> | 2021-09-26 12:50:43 -0500 |
commit | cc621e1829f61df96473cd04fb8ba27a65c99e13 (patch) | |
tree | 3387ebd88906fd0392190455d089314eddc6ec81 /media/libaom/src/README.md | |
parent | 78f8ab35c2264cad5725ef6f8f21b1a614d90775 (diff) | |
download | aura-central-cc621e1829f61df96473cd04fb8ba27a65c99e13.tar.gz |
Issue %3003 - Move libaom to libs/
Diffstat (limited to 'media/libaom/src/README.md')
-rw-r--r-- | media/libaom/src/README.md | 665 |
1 files changed, 0 insertions, 665 deletions
diff --git a/media/libaom/src/README.md b/media/libaom/src/README.md deleted file mode 100644 index cf057ae6c..000000000 --- a/media/libaom/src/README.md +++ /dev/null @@ -1,665 +0,0 @@ -# AV1 Codec Library - -## Contents -1. [Building the lib and applications](#building-the-library-and-applications) - - [Prerequisites](#prerequisites) - - [Get the code](#get-the-code) - - [Basics](#basic-build) - - [Configuration options](#configuration-options) - - [Dylib builds](#dylib-builds) - - [Debugging](#debugging) - - [Cross compiling](#cross-compiling) - - [Sanitizer support](#sanitizers) - - [MSVC builds](#microsoft-visual-studio-builds) - - [Xcode builds](#xcode-builds) - - [Emscripten builds](#emscripten-builds) - - [Extra Build Flags](#extra-build-flags) - - [Build with VMAF support](#build-with-vmaf) -2. [Testing the library](#testing-the-av1-codec) - - [Basics](#testing-basics) - - [Unit tests](#1_unit-tests) - - [Example tests](#2_example-tests) - - [Encoder tests](#3_encoder-tests) - - [IDE hosted tests](#ide-hosted-tests) - - [Downloading test data](#downloading-the-test-data) - - [Adding a new test data file](#adding-a-new-test-data-file) - - [Additional test data](#additional-test-data) - - [Sharded testing](#sharded-testing) - - [Running tests directly](#1_running-test_libaom-directly) - - [Running tests via CMake](#2_running-the-tests-via-the-cmake-build) -3. [Coding style](#coding-style) -4. [Submitting patches](#submitting-patches) - - [Login cookie](#login-cookie) - - [Contributor agreement](#contributor-agreement) - - [Testing your code](#testing-your-code) - - [Commit message hook](#commit-message-hook) - - [Upload your change](#upload-your-change) - - [Incorporating Reviewer Comments](#incorporating-reviewer-comments) - - [Submitting your change](#submitting-your-change) - - [Viewing change status](#viewing-the-status-of-uploaded-changes) -5. [Support](#support) -6. [Bug reports](#bug-reports) - -## Building the library and applications - -### Prerequisites - - 1. [CMake](https://cmake.org) version 3.5 or higher. - 2. [Git](https://git-scm.com/). - 3. [Perl](https://www.perl.org/). - 4. For x86 targets, [yasm](http://yasm.tortall.net/), which is preferred, or a - recent version of [nasm](http://www.nasm.us/). If you download yasm with - the intention to work with Visual Studio, please download win32.exe or - win64.exe and rename it into yasm.exe. DO NOT download or use vsyasm.exe. - 5. Building the documentation requires [doxygen](http://doxygen.org). - 6. Building the unit tests requires [Python](https://www.python.org/). - 7. Emscripten builds require the portable - [EMSDK](https://kripken.github.io/emscripten-site/index.html). - -### Get the code - -The AV1 library source code is stored in the Alliance for Open Media Git -repository: - -~~~ - $ git clone https://aomedia.googlesource.com/aom - # By default, the above command stores the source in the aom directory: - $ cd aom -~~~ - -### Basic build - -CMake replaces the configure step typical of many projects. Running CMake will -produce configuration and build files for the currently selected CMake -generator. For most systems the default generator is Unix Makefiles. The basic -form of a makefile build is the following: - -~~~ - $ cmake path/to/aom - $ make -~~~ - -The above will generate a makefile build that produces the AV1 library and -applications for the current host system after the make step completes -successfully. The compiler chosen varies by host platform, but a general rule -applies: On systems where cc and c++ are present in $PATH at the time CMake is -run the generated build will use cc and c++ by default. - -### Configuration options - -The AV1 codec library has a great many configuration options. These come in two -varieties: - - 1. Build system configuration options. These have the form `ENABLE_FEATURE`. - 2. AV1 codec configuration options. These have the form `CONFIG_FEATURE`. - -Both types of options are set at the time CMake is run. The following example -enables ccache and disables the AV1 encoder: - -~~~ - $ cmake path/to/aom -DENABLE_CCACHE=1 -DCONFIG_AV1_ENCODER=0 - $ make -~~~ - -The available configuration options are too numerous to list here. Build system -configuration options can be found at the top of the CMakeLists.txt file found -in the root of the AV1 repository, and AV1 codec configuration options can -currently be found in the file `build/cmake/aom_config_defaults.cmake`. - -### Dylib builds - -A dylib (shared object) build of the AV1 codec library can be enabled via the -CMake built in variable `BUILD_SHARED_LIBS`: - -~~~ - $ cmake path/to/aom -DBUILD_SHARED_LIBS=1 - $ make -~~~ - -This is currently only supported on non-Windows targets. - -### Debugging - -Depending on the generator used there are multiple ways of going about -debugging AV1 components. For single configuration generators like the Unix -Makefiles generator, setting `CMAKE_BUILD_TYPE` to Debug is sufficient: - -~~~ - $ cmake path/to/aom -DCMAKE_BUILD_TYPE=Debug -~~~ - -For Xcode, mainly because configuration controls for Xcode builds are buried two -configuration windows deep and must be set for each subproject within the Xcode -IDE individually, `CMAKE_CONFIGURATION_TYPES` should be set to Debug: - -~~~ - $ cmake path/to/aom -G Xcode -DCMAKE_CONFIGURATION_TYPES=Debug -~~~ - -For Visual Studio the in-IDE configuration controls should be used. Simply set -the IDE project configuration to Debug to allow for stepping through the code. - -In addition to the above it can sometimes be useful to debug only C and C++ -code. To disable all assembly code and intrinsics set `AOM_TARGET_CPU` to -generic at generation time: - -~~~ - $ cmake path/to/aom -DAOM_TARGET_CPU=generic -~~~ - -### Cross compiling - -For the purposes of building the AV1 codec and applications and relative to the -scope of this guide, all builds for architectures differing from the native host -architecture will be considered cross compiles. The AV1 CMake build handles -cross compiling via the use of toolchain files included in the AV1 repository. -The toolchain files available at the time of this writing are: - - - arm64-ios.cmake - - arm64-linux-gcc.cmake - - arm64-mingw-gcc.cmake - - armv7-ios.cmake - - armv7-linux-gcc.cmake - - armv7-mingw-gcc.cmake - - armv7s-ios.cmake - - mips32-linux-gcc.cmake - - mips64-linux-gcc.cmake - - x86-ios-simulator.cmake - - x86-linux.cmake - - x86-macos.cmake - - x86-mingw-gcc.cmake - - x86\_64-ios-simulator.cmake - - x86\_64-mingw-gcc.cmake - -The following example demonstrates use of the x86-macos.cmake toolchain file on -a x86\_64 MacOS host: - -~~~ - $ cmake path/to/aom \ - -DCMAKE_TOOLCHAIN_FILE=path/to/aom/build/cmake/toolchains/x86-macos.cmake - $ make -~~~ - -To build for an unlisted target creation of a new toolchain file is the best -solution. The existing toolchain files can be used a starting point for a new -toolchain file since each one exposes the basic requirements for toolchain files -as used in the AV1 codec build. - -As a temporary work around an unoptimized AV1 configuration that builds only C -and C++ sources can be produced using the following commands: - -~~~ - $ cmake path/to/aom -DAOM_TARGET_CPU=generic - $ make -~~~ - -In addition to the above it's important to note that the toolchain files -suffixed with gcc behave differently than the others. These toolchain files -attempt to obey the $CROSS environment variable. - -### Sanitizers - -Sanitizer integration is built-in to the CMake build system. To enable a -sanitizer, add `-DSANITIZE=<type>` to the CMake command line. For example, to -enable address sanitizer: - -~~~ - $ cmake path/to/aom -DSANITIZE=address - $ make -~~~ - -Sanitizers available vary by platform, target, and compiler. Consult your -compiler documentation to determine which, if any, are available. - -### Microsoft Visual Studio builds - -Building the AV1 codec library in Microsoft Visual Studio is supported. Visual -Studio 2017 (15.0) or later is required. The following example demonstrates -generating projects and a solution for the Microsoft IDE: - -~~~ - # This does not require a bash shell; Command Prompt (cmd.exe) is fine. - # This assumes the build host is a Windows x64 computer. - - # To build with Visual Studio 2019 for the x64 target: - $ cmake path/to/aom -G "Visual Studio 16 2019" - $ cmake --build . - - # To build with Visual Studio 2019 for the 32-bit x86 target: - $ cmake path/to/aom -G "Visual Studio 16 2019" -A Win32 - $ cmake --build . - - # To build with Visual Studio 2017 for the x64 target: - $ cmake path/to/aom -G "Visual Studio 15 2017" -T host=x64 -A x64 - $ cmake --build . - - # To build with Visual Studio 2017 for the 32-bit x86 target: - $ cmake path/to/aom -G "Visual Studio 15 2017" -T host=x64 - $ cmake --build . -~~~ - -NOTE: The build system targets Windows 7 or later by compiling files with -`-D_WIN32_WINNT=0x0601`. - -### Xcode builds - -Building the AV1 codec library in Xcode is supported. The following example -demonstrates generating an Xcode project: - -~~~ - $ cmake path/to/aom -G Xcode -~~~ - -### Emscripten builds - -Building the AV1 codec library with Emscripten is supported. Typically this is -used to hook into the AOMAnalyzer GUI application. These instructions focus on -using the inspector with AOMAnalyzer, but all tools can be built with -Emscripten. - -It is assumed here that you have already downloaded and installed the EMSDK, -installed and activated at least one toolchain, and setup your environment -appropriately using the emsdk\_env script. - -1. Download [AOMAnalyzer](https://people.xiph.org/~mbebenita/analyzer/). - -2. Configure the build: - -~~~ - $ cmake path/to/aom \ - -DENABLE_CCACHE=1 \ - -DAOM_TARGET_CPU=generic \ - -DENABLE_DOCS=0 \ - -DENABLE_TESTS=0 \ - -DCONFIG_ACCOUNTING=1 \ - -DCONFIG_INSPECTION=1 \ - -DCONFIG_MULTITHREAD=0 \ - -DCONFIG_RUNTIME_CPU_DETECT=0 \ - -DCONFIG_WEBM_IO=0 \ - -DCMAKE_TOOLCHAIN_FILE=path/to/emsdk-portable/.../Emscripten.cmake -~~~ - -3. Build it: run make if that's your generator of choice: - -~~~ - $ make inspect -~~~ - -4. Run the analyzer: - -~~~ - # inspect.js is in the examples sub directory of the directory in which you - # executed cmake. - $ path/to/AOMAnalyzer path/to/examples/inspect.js path/to/av1/input/file -~~~ - -### Extra build flags - -Three variables allow for passing of additional flags to the build system. - -- AOM\_EXTRA\_C\_FLAGS -- AOM\_EXTRA\_CXX\_FLAGS -- AOM\_EXTRA\_EXE\_LINKER\_FLAGS - -The build system attempts to ensure the flags passed through the above variables -are passed to tools last in order to allow for override of default behavior. -These flags can be used, for example, to enable asserts in a release build: - -~~~ - $ cmake path/to/aom \ - -DCMAKE_BUILD_TYPE=Release \ - -DAOM_EXTRA_C_FLAGS=-UNDEBUG \ - -DAOM_EXTRA_CXX_FLAGS=-UNDEBUG -~~~ - -### Build with VMAF support - -After installing -[libvmaf.a](https://github.com/Netflix/vmaf/blob/master/resource/doc/libvmaf.md), -you can use it with the encoder: - -~~~ - $ cmake path/to/aom -DCONFIG_TUNE_VMAF=1 -~~~ - -Please note that the default VMAF model -("/usr/local/share/model/vmaf_v0.6.1.pkl") -will be used unless you set the following flag when running the encoder: - -~~~ - # --vmaf-model-path=path/to/model -~~~ - -## Testing the AV1 codec - -### Testing basics - -There are several methods of testing the AV1 codec. All of these methods require -the presence of the AV1 source code and a working build of the AV1 library and -applications. - -#### 1. Unit tests: - -The unit tests can be run at build time: - -~~~ - # Before running the make command the LIBAOM_TEST_DATA_PATH environment - # variable should be set to avoid downloading the test files to the - # cmake build configuration directory. - $ cmake path/to/aom - # Note: The AV1 CMake build creates many test targets. Running make - # with multiple jobs will speed up the test run significantly. - $ make runtests -~~~ - -#### 2. Example tests: - -The example tests require a bash shell and can be run in the following manner: - -~~~ - # See the note above about LIBAOM_TEST_DATA_PATH above. - $ cmake path/to/aom - $ make - # It's best to build the testdata target using many make jobs. - # Running it like this will verify and download (if necessary) - # one at a time, which takes a while. - $ make testdata - $ path/to/aom/test/examples.sh --bin-path examples -~~~ - -#### 3. Encoder tests: - -When making a change to the encoder run encoder tests to confirm that your -change has a positive or negligible impact on encode quality. When running these -tests the build configuration should be changed to enable internal encoder -statistics: - -~~~ - $ cmake path/to/aom -DCONFIG_INTERNAL_STATS=1 - $ make -~~~ - -The repository contains scripts intended to make running these tests as simple -as possible. The following example demonstrates creating a set of baseline clips -for comparison to results produced after making your change to libaom: - -~~~ - # This will encode all Y4M files in the current directory using the - # settings specified to create the encoder baseline statistical data: - $ cd path/to/test/inputs - # This command line assumes that run_encodes.sh, its helper script - # best_encode.sh, and the aomenc you intend to test are all within a - # directory in your PATH. - $ run_encodes.sh 200 500 50 baseline -~~~ - -After making your change and creating the baseline clips, you'll need to run -encodes that include your change(s) to confirm that things are working as -intended: - -~~~ - # This will encode all Y4M files in the current directory using the - # settings specified to create the statistical data for your change: - $ cd path/to/test/inputs - # This command line assumes that run_encodes.sh, its helper script - # best_encode.sh, and the aomenc you intend to test are all within a - # directory in your PATH. - $ run_encodes.sh 200 500 50 mytweak -~~~ - -After creating both data sets you can use `test/visual_metrics.py` to generate a -report that can be viewed in a web browser: - -~~~ - $ visual_metrics.py metrics_template.html "*stt" baseline mytweak \ - > mytweak.html -~~~ - -You can view the report by opening mytweak.html in a web browser. - - -### IDE hosted tests - -By default the generated projects files created by CMake will not include the -runtests and testdata rules when generating for IDEs like Microsoft Visual -Studio and Xcode. This is done to avoid intolerably long build cycles in the -IDEs-- IDE behavior is to build all targets when selecting the build project -options in MSVS and Xcode. To enable the test rules in IDEs the -`ENABLE_IDE_TEST_HOSTING` variable must be enabled at CMake generation time: - -~~~ - # This example uses Xcode. To get a list of the generators - # available, run cmake with the -G argument missing its - # value. - $ cmake path/to/aom -DENABLE_IDE_TEST_HOSTING=1 -G Xcode -~~~ - -### Downloading the test data - -The fastest and easiest way to obtain the test data is to use CMake to generate -a build using the Unix Makefiles generator, and then to build only the testdata -rule: - -~~~ - $ cmake path/to/aom -G "Unix Makefiles" - # 28 is used because there are 28 test files as of this writing. - $ make -j28 testdata -~~~ - -The above make command will only download and verify the test data. - -### Adding a new test data file - -First, add the new test data file to the `aom-test-data` bucket of the -`aomedia-testing` project on Google Cloud Platform. You may need to ask someone -with the necessary access permissions to do this for you. - -NOTE: When a new test data file is added to the `aom-test-data` bucket, its -"Public access" is initially "Not public". We need to change its -"Public access" to "Public" by using the following -[`gsutil`](https://cloud.google.com/storage/docs/gsutil_install) command: -~~~ - $ gsutil acl ch -g all:R gs://aom-test-data/test-data-file-name -~~~ -This command grants the `AllUsers` group READ access to the file named -"test-data-file-name" in the `aom-test-data` bucket. - -Once the new test data file has been added to `aom-test-data`, create a CL to -add the name of the new test data file to `test/test_data_util.cmake` and add -the SHA1 checksum of the new test data file to `test/test-data.sha1`. (The SHA1 -checksum of a file can be calculated by running the `sha1sum` command on the -file.) - -### Additional test data - -The test data mentioned above is strictly intended for unit testing. - -Additional input data for testing the encoder can be obtained from: -https://media.xiph.org/video/derf/ - -### Sharded testing - -The AV1 codec library unit tests are built upon gtest which supports sharding of -test jobs. Sharded test runs can be achieved in a couple of ways. - -#### 1. Running test\_libaom directly: - -~~~ - # Set the environment variable GTEST_TOTAL_SHARDS to control the number of - # shards. - $ export GTEST_TOTAL_SHARDS=10 - # (GTEST shard indexing is 0 based). - $ seq 0 $(( $GTEST_TOTAL_SHARDS - 1 )) \ - | xargs -n 1 -P 0 -I{} env GTEST_SHARD_INDEX={} ./test_libaom -~~~ - -To create a test shard for each CPU core available on the current system set -`GTEST_TOTAL_SHARDS` to the number of CPU cores on your system minus one. - -#### 2. Running the tests via the CMake build: - -~~~ - # For IDE based builds, ENABLE_IDE_TEST_HOSTING must be enabled. See - # the IDE hosted tests section above for more information. If the IDE - # supports building targets concurrently tests will be sharded by default. - - # For make and ninja builds the -j parameter controls the number of shards - # at test run time. This example will run the tests using 10 shards via - # make. - $ make -j10 runtests -~~~ - -The maximum number of test targets that can run concurrently is determined by -the number of CPUs on the system where the build is configured as detected by -CMake. A system with 24 cores can run 24 test shards using a value of 24 with -the `-j` parameter. When CMake is unable to detect the number of cores 10 shards -is the default maximum value. - -## Coding style - -We are using the Google C Coding Style defined by the -[Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html). - -The coding style used by this project is enforced with clang-format using the -configuration contained in the -[.clang-format](https://chromium.googlesource.com/webm/aom/+/master/.clang-format) -file in the root of the repository. - -You can download clang-format using your system's package manager, or directly -from [llvm.org](http://llvm.org/releases/download.html). You can also view the -[documentation](https://clang.llvm.org/docs/ClangFormat.html) on llvm.org. -Output from clang-format varies by clang-format version, for best results your -version should match the one used on Jenkins. You can find the clang-format -version by reading the comment in the `.clang-format` file linked above. - -Before pushing changes for review you can format your code with: - -~~~ - # Apply clang-format to modified .c, .h and .cc files - $ clang-format -i --style=file \ - $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc') -~~~ - -Check the .clang-format file for the version used to generate it if there is any -difference between your local formatting and the review system. - -Some Git installations have clang-format integration. Here are some examples: - -~~~ - # Apply clang-format to all staged changes: - $ git clang-format - - # Clang format all staged and unstaged changes: - $ git clang-format -f - - # Clang format all staged and unstaged changes interactively: - $ git clang-format -f -p -~~~ - -## Submitting patches - -We manage the submission of patches using the -[Gerrit](https://www.gerritcodereview.com/) code review tool. This tool -implements a workflow on top of the Git version control system to ensure that -all changes get peer reviewed and tested prior to their distribution. - -### Login cookie - -Browse to [AOMedia Git index](https://aomedia.googlesource.com/) and login with -your account (Gmail credentials, for example). Next, follow the -`Generate Password` Password link at the top of the page. You’ll be given -instructions for creating a cookie to use with our Git repos. - -### Contributor agreement - -You will be required to execute a -[contributor agreement](http://aomedia.org/license) to ensure that the AOMedia -Project has the right to distribute your changes. - -### Testing your code - -The testing basics are covered in the [testing section](#testing-the-av1-codec) -above. - -In addition to the local tests, many more (e.g. asan, tsan, valgrind) will run -through Jenkins instances upon upload to gerrit. - -### Commit message hook - -Gerrit requires that each submission include a unique Change-Id. You can assign -one manually using git commit --amend, but it’s easier to automate it with the -commit-msg hook provided by Gerrit. - -Copy commit-msg to the `.git/hooks` directory of your local repo. Here's an -example: - -~~~ - $ curl -Lo aom/.git/hooks/commit-msg https://chromium-review.googlesource.com/tools/hooks/commit-msg - - # Next, ensure that the downloaded commit-msg script is executable: - $ chmod u+x aom/.git/hooks/commit-msg -~~~ - -See the Gerrit -[documentation](https://gerrit-review.googlesource.com/Documentation/user-changeid.html) -for more information. - -### Upload your change - -The command line to upload your patch looks like this: - -~~~ - $ git push https://aomedia-review.googlesource.com/aom HEAD:refs/for/master -~~~ - -### Incorporating reviewer comments - -If you previously uploaded a change to Gerrit and the Approver has asked for -changes, follow these steps: - -1. Edit the files to make the changes the reviewer has requested. -2. Recommit your edits using the --amend flag, for example: - -~~~ - $ git commit -a --amend -~~~ - -3. Use the same git push command as above to upload to Gerrit again for another - review cycle. - -In general, you should not rebase your changes when doing updates in response to -review. Doing so can make it harder to follow the evolution of your change in -the diff view. - -### Submitting your change - -Once your change has been Approved and Verified, you can “submit” it through the -Gerrit UI. This will usually automatically rebase your change onto the branch -specified. - -Sometimes this can’t be done automatically. If you run into this problem, you -must rebase your changes manually: - -~~~ - $ git fetch - $ git rebase origin/branchname -~~~ - -If there are any conflicts, resolve them as you normally would with Git. When -you’re done, reupload your change. - -### Viewing the status of uploaded changes - -To check the status of a change that you uploaded, open -[Gerrit](https://aomedia-review.googlesource.com/), sign in, and click My > -Changes. - -## Support - -This library is an open source project supported by its community. Please -please email aomediacodec@jointdevelopment.kavi.com for help. - -## Bug reports - -Bug reports can be filed in the Alliance for Open Media -[issue tracker](https://bugs.chromium.org/p/aomedia/issues/list). |