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author | wolfbeast <mcwerewolf@gmail.com> | 2018-02-04 12:35:44 +0100 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-02-04 12:35:44 +0100 |
commit | 27c1d77bf9921964b34261e6b1ec9420088ba391 (patch) | |
tree | a250561efd62b85afa60738eec1cf3184d9ea499 /image | |
parent | 40627b0a5c39f5a4e5952d29d429fab30195a804 (diff) | |
download | aura-central-27c1d77bf9921964b34261e6b1ec9420088ba391.tar.gz |
Use int instead of uint for vector dimension cap.
Diffstat (limited to 'image')
-rw-r--r-- | image/VectorImage.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/image/VectorImage.cpp b/image/VectorImage.cpp index 2976f5243..fd970e179 100644 --- a/image/VectorImage.cpp +++ b/image/VectorImage.cpp @@ -935,7 +935,7 @@ VectorImage::CreateSurfaceAndShow(const SVGDrawingParameters& aParams, BackendTy // x or y > maxDimension, because for vector images this can cause bad perf // issues if large sizes are scaled repeatedly (a rather common scenario) // that can quickly exhaust the cache. - uint32_t maxDimension = 3000; + int32_t maxDimension = 3000; bool bypassCache = bool(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) || // Refuse to cache animated images: |